/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: Chat.cpp //////////////////////////////////////////////////////
// Generals GameSpy chat-related code
// Author: Matthew D. Campbell, July 2002
#include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine
#include "Common/AudioEventRTS.h"
#include "Common/INI.h"
#include "GameClient/GameText.h"
#include "GameClient/GadgetListBox.h"
#include "GameClient/LanguageFilter.h"
#include "GameClient/GameWindowManager.h"
#include "GameNetwork/GameSpy/PeerDefsImplementation.h"
#include "GameNetwork/GameSpy/PeerThread.h"
#include "GameClient/InGameUI.h"
#ifdef _INTERNAL
// for occasional debugging...
//#pragma optimize("", off)
//#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
#endif
#define OFFSET(x) (sizeof(Int) * (x))
static const FieldParse GameSpyColorFieldParse[] =
{
{ "Default", INI::parseColorInt, NULL, OFFSET(GSCOLOR_DEFAULT) },
{ "CurrentRoom", INI::parseColorInt, NULL, OFFSET(GSCOLOR_CURRENTROOM) },
{ "ChatRoom", INI::parseColorInt, NULL, OFFSET(GSCOLOR_ROOM) },
{ "Game", INI::parseColorInt, NULL, OFFSET(GSCOLOR_GAME) },
{ "GameFull", INI::parseColorInt, NULL, OFFSET(GSCOLOR_GAME_FULL) },
{ "GameCRCMismatch", INI::parseColorInt, NULL, OFFSET(GSCOLOR_GAME_CRCMISMATCH) },
{ "PlayerNormal", INI::parseColorInt, NULL, OFFSET(GSCOLOR_PLAYER_NORMAL) },
{ "PlayerOwner", INI::parseColorInt, NULL, OFFSET(GSCOLOR_PLAYER_OWNER) },
{ "PlayerBuddy", INI::parseColorInt, NULL, OFFSET(GSCOLOR_PLAYER_BUDDY) },
{ "PlayerSelf", INI::parseColorInt, NULL, OFFSET(GSCOLOR_PLAYER_SELF) },
{ "PlayerIgnored", INI::parseColorInt, NULL, OFFSET(GSCOLOR_PLAYER_IGNORED) },
{ "ChatNormal", INI::parseColorInt, NULL, OFFSET(GSCOLOR_CHAT_NORMAL) },
{ "ChatEmote", INI::parseColorInt, NULL, OFFSET(GSCOLOR_CHAT_EMOTE) },
{ "ChatOwner", INI::parseColorInt, NULL, OFFSET(GSCOLOR_CHAT_OWNER) },
{ "ChatOwnerEmote", INI::parseColorInt, NULL, OFFSET(GSCOLOR_CHAT_OWNER_EMOTE) },
{ "ChatPriv", INI::parseColorInt, NULL, OFFSET(GSCOLOR_CHAT_PRIVATE) },
{ "ChatPrivEmote", INI::parseColorInt, NULL, OFFSET(GSCOLOR_CHAT_PRIVATE_EMOTE) },
{ "ChatPrivOwner", INI::parseColorInt, NULL, OFFSET(GSCOLOR_CHAT_PRIVATE_OWNER) },
{ "ChatPrivOwnerEmote", INI::parseColorInt, NULL, OFFSET(GSCOLOR_CHAT_PRIVATE_OWNER_EMOTE) },
{ "ChatBuddy", INI::parseColorInt, NULL, OFFSET(GSCOLOR_CHAT_BUDDY) },
{ "ChatSelf", INI::parseColorInt, NULL, OFFSET(GSCOLOR_CHAT_SELF) },
{ "AcceptTrue", INI::parseColorInt, NULL, OFFSET(GSCOLOR_ACCEPT_TRUE) },
{ "AcceptFalse", INI::parseColorInt, NULL, OFFSET(GSCOLOR_ACCEPT_FALSE) },
{ "MapSelected", INI::parseColorInt, NULL, OFFSET(GSCOLOR_MAP_SELECTED) },
{ "MapUnselected", INI::parseColorInt, NULL, OFFSET(GSCOLOR_MAP_UNSELECTED) },
{ "MOTD", INI::parseColorInt, NULL, OFFSET(GSCOLOR_MOTD) },
{ "MOTDHeading", INI::parseColorInt, NULL, OFFSET(GSCOLOR_MOTD_HEADING) },
{ NULL, NULL, NULL, 0 } // keep this last
};
void INI::parseOnlineChatColorDefinition( INI* ini )
{
// parse the ini definition
ini->initFromINI( GameSpyColor, GameSpyColorFieldParse );
}
Color GameSpyColor[GSCOLOR_MAX] =
{
GameMakeColor(255,255,255,255), // GSCOLOR_DEFAULT
GameMakeColor(255,255, 0,255), // GSCOLOR_CURRENTROOM
GameMakeColor(255,255,255,255), // GSCOLOR_ROOM
GameMakeColor(128,128,0,255), // GSCOLOR_GAME
GameMakeColor(128,128,128,255), // GSCOLOR_GAME_FULL
GameMakeColor(128,128,128,255), // GSCOLOR_GAME_CRCMISMATCH
GameMakeColor(255, 0, 0,255), // GSCOLOR_PLAYER_NORMAL
GameMakeColor(255, 0,255,255), // GSCOLOR_PLAYER_OWNER
GameMakeColor(255, 0,128,255), // GSCOLOR_PLAYER_BUDDY
GameMakeColor(255, 0, 0,255), // GSCOLOR_PLAYER_SELF
GameMakeColor(128,128,128,255), // GSCOLOR_PLAYER_IGNORED
GameMakeColor(255,0,0,255), // GSCOLOR_CHAT_NORMAL
GameMakeColor(255,128,0,255), // GSCOLOR_CHAT_EMOTE,
GameMakeColor(255,255,0,255), // GSCOLOR_CHAT_OWNER,
GameMakeColor(128,255,0,255), // GSCOLOR_CHAT_OWNER_EMOTE,
GameMakeColor(0,0,255,255), // GSCOLOR_CHAT_PRIVATE,
GameMakeColor(0,255,255,255), // GSCOLOR_CHAT_PRIVATE_EMOTE,
GameMakeColor(255,0,255,255), // GSCOLOR_CHAT_PRIVATE_OWNER,
GameMakeColor(255,128,255,255), // GSCOLOR_CHAT_PRIVATE_OWNER_EMOTE,
GameMakeColor(255, 0,255,255), // GSCOLOR_CHAT_BUDDY,
GameMakeColor(255, 0,128,255), // GSCOLOR_CHAT_SELF,
GameMakeColor( 0,255, 0,255), // GSCOLOR_ACCEPT_TRUE,
GameMakeColor(255, 0, 0,255), // GSCOLOR_ACCEPT_FALSE,
GameMakeColor(255,255, 0,255), // GSCOLOR_MAP_SELECTED,
GameMakeColor(255,255,255,255), // GSCOLOR_MAP_UNSELECTED,
GameMakeColor(255,255,255,255), // GSCOLOR_MOTD,
GameMakeColor(255,255, 0,255), // GSCOLOR_MOTD_HEADING,
};
Bool GameSpyInfo::sendChat( UnicodeString message, Bool isAction, GameWindow *playerListbox )
{
RoomType roomType = StagingRoom;
if (getCurrentGroupRoom())
roomType = GroupRoom;
PeerRequest req;
req.text = message.str();
message.trim();
// Echo the user's input to the chat window
if (!message.isEmpty())
{
if (!playerListbox)
{
// Public message
req.message.isAction = isAction;
req.peerRequestType = PeerRequest::PEERREQUEST_MESSAGEROOM;
TheGameSpyPeerMessageQueue->addRequest(req);
return false;
}
// Get the selections (is this a private message?)
Int maxSel = GadgetListBoxGetListLength(playerListbox);
Int *selections;
GadgetListBoxGetSelected(playerListbox, (Int *)&selections);
if (selections[0] == -1)
{
// Public message
req.message.isAction = isAction;
req.peerRequestType = PeerRequest::PEERREQUEST_MESSAGEROOM;
TheGameSpyPeerMessageQueue->addRequest(req);
return false;
}
else
{
// Private message
// Construct a list
AsciiString names = AsciiString::TheEmptyString;
AsciiString tmp = AsciiString::TheEmptyString;
AsciiString aStr; // AsciiString buf for translating Unicode entries
names.format("%s", TheGameSpyInfo->getLocalName().str());
for (int i=0; igetLocalName()))
{
tmp.format(",%s", aStr.str());
names.concat(tmp);
}
}
else
{
break;
}
}
if (!names.isEmpty())
{
req.nick = names.str();
req.message.isAction = isAction;
req.peerRequestType = PeerRequest::PEERREQUEST_MESSAGEPLAYER;
TheGameSpyPeerMessageQueue->addRequest(req);
}
return true;
}
}
return false;
}
void GameSpyInfo::addChat( AsciiString nick, Int profileID, UnicodeString msg, Bool isPublic, Bool isAction, GameWindow *win )
{
PlayerInfoMap::iterator it = getPlayerInfoMap()->find(nick);
if (it != getPlayerInfoMap()->end())
{
addChat( it->second, msg, isPublic, isAction, win );
}
else
{
}
}
void GameSpyInfo::addChat( PlayerInfo p, UnicodeString msg, Bool isPublic, Bool isAction, GameWindow *win )
{
Int style;
if(isSavedIgnored(p.m_profileID) || isIgnored(p.m_name))
return;
Bool isOwner = p.m_flags & PEER_FLAG_OP;
Bool isBuddy = getBuddyMap()->find(p.m_profileID) != getBuddyMap()->end();
Bool isMe = p.m_name.compare(TheGameSpyInfo->getLocalName()) == 0;
if(!isMe)
{
if(m_disallowAsainText)
{
const WideChar *buff = msg.str();
Int length = msg.getLength();
for(Int i = 0; i < length; ++i)
{
if(buff[i] >= 256)
return;
}
}
else if(m_disallowNonAsianText)
{
const WideChar *buff = msg.str();
Int length = msg.getLength();
Bool hasUnicode = FALSE;
for(Int i = 0; i < length; ++i)
{
if(buff[i] >= 256)
{
hasUnicode = TRUE;
break;
}
}
if(!hasUnicode)
return;
}
if (!isPublic)
{
AudioEventRTS privMsgAudio("GUIMessageReceived");
if( TheAudio )
{
TheAudio->addAudioEvent( &privMsgAudio );
} // end if
}
}
if (isBuddy)
{
style = GSCOLOR_CHAT_BUDDY;
}
else if (isPublic && isAction)
{
style = (isOwner)?GSCOLOR_CHAT_OWNER_EMOTE:GSCOLOR_CHAT_EMOTE;
}
else if (isPublic)
{
style = (isOwner)?GSCOLOR_CHAT_OWNER:GSCOLOR_CHAT_NORMAL;
}
else if (isAction)
{
style = (isOwner)?GSCOLOR_CHAT_PRIVATE_OWNER_EMOTE:GSCOLOR_CHAT_PRIVATE_EMOTE;
}
else
{
style = (isOwner)?GSCOLOR_CHAT_PRIVATE_OWNER:GSCOLOR_CHAT_PRIVATE;
}
UnicodeString name;
name.translate(p.m_name);
// filters language
// if( TheGlobalData->m_languageFilterPref )
// {
TheLanguageFilter->filterLine(msg);
// }
UnicodeString fullMsg;
if (isAction)
{
fullMsg.format( L"%ls %ls", name.str(), msg.str() );
}
else
{
fullMsg.format( L"[%ls] %ls", name.str(), msg.str() );
}
Int index = addText(fullMsg, GameSpyColor[style], win);
if (index >= 0)
{
GadgetListBoxSetItemData(win, (void *)p.m_profileID, index);
}
}
Int GameSpyInfo::addText( UnicodeString message, Color c, GameWindow *win )
{
if (TheGameSpyGame && TheGameSpyGame->isInGame() && TheGameSpyGame->isGameInProgress())
{
static AudioEventRTS messageFromChatSound("GUIMessageReceived");
TheAudio->addAudioEvent(&messageFromChatSound);
TheInGameUI->message(message);
}
if (!win)
{
// try to pick up a registered text window
if (m_textWindows.empty())
return -1;
win = *(m_textWindows.begin());
}
Int index = GadgetListBoxAddEntryText(win, message, c, -1, -1);
GadgetListBoxSetItemData(win, (void *)-1, index);
return index;
}
void GameSpyInfo::registerTextWindow( GameWindow *win )
{
m_textWindows.insert(win);
}
void GameSpyInfo::unregisterTextWindow( GameWindow *win )
{
m_textWindows.erase(win);
}