/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// #include "PreRTS.h" // This must go first in EVERY cpp file int the GameEngine #include "GameNetwork/NetCommandRef.h" #ifdef DEBUG_NETCOMMANDREF static UnsignedInt refNum = 0; #endif /** * Constructor. Attach to the given network command. */ #ifdef DEBUG_NETCOMMANDREF NetCommandRef::NetCommandRef(NetCommandMsg *msg, char *filename, int line) #else NetCommandRef::NetCommandRef(NetCommandMsg *msg) #endif { m_msg = msg; m_next = NULL; m_prev = NULL; m_msg->attach(); m_timeLastSent = -1; #ifdef DEBUG_NETCOMMANDREF m_id = ++refNum; DEBUG_LOG(("NetCommandRef %d allocated in file %s line %d\n", m_id, filename, line)); #endif } /** * Destructor. Detach from the network command. */ NetCommandRef::~NetCommandRef() { if (m_msg != NULL) { m_msg->detach(); } DEBUG_ASSERTCRASH(m_next == NULL, ("NetCommandRef::~NetCommandRef - m_next != NULL")); DEBUG_ASSERTCRASH(m_prev == NULL, ("NetCommandRef::~NetCommandRef - m_prev != NULL")); #ifdef DEBUG_NETCOMMANDREF DEBUG_LOG(("NetCommandRef %d deleted\n", m_id)); #endif }