/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// //============================================================================== // // Westwood Studios Pacific. // // Confidential Information // Copyright (C) 2001 - All Rights Reserved // //============================================================================= // // Project: RTS3 // // File name: W3DConvert.h // // Created: Colin Day, April 2001 // //============================================================================= #pragma once #ifndef __W3DCONVERT_H_ #define __W3DCONVERT_H_ //============================================================================= // Includes //============================================================================= #include "Lib/BaseType.h" //============================================================================= // Forward References //============================================================================= extern void W3DLogicalScreenToPixelScreen( Real logX, Real logY, Int *screenX, Int *screenY, Int screenWidth, Int screenHeight ); extern void PixelScreenToW3DLogicalScreen( Int screenX, Int screenY, Real *logX, Real *logY, Int screenWidth, Int screenHeight ); //============================================================================= // Type Defines //============================================================================= #endif // _W3DCONVERT_H_