/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: W3DFunctionLexicon.h ///////////////////////////////////////////////////////////////////// // Created: Colin Day, September 2001 // Desc: Function lexicon for w3d specific funtion pointers /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __W3DFUNCTIONLEXICON_H_ #define __W3DFUNCTIONLEXICON_H_ #include "Common/FunctionLexicon.h" //------------------------------------------------------------------------------------------------- /** The function lexicon that can also contain w3d device methods */ //------------------------------------------------------------------------------------------------- class W3DFunctionLexicon : public FunctionLexicon { public: W3DFunctionLexicon( void ); virtual ~W3DFunctionLexicon( void ); virtual void init( void ); virtual void reset( void ); virtual void update( void ); protected: }; #endif // __W3DFUNCTIONLEXICON_H_