/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: W3DThingFactory.h //////////////////////////////////////////////////////////////////////// // Author: Colin Day, February 2002 // Desc: Device dependent thing factory access, for things like post processing the // Thing database where we might want to look at device dependent stuff like // model info and such /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __W3DTHINGFACTORY_H_ #define __W3DTHINGFACTORY_H_ // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// #include "Common/ThingFactory.h" //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- class W3DThingFactory : public ThingFactory { public: W3DThingFactory( void ); virtual ~W3DThingFactory( void ); }; // end W3DThingFactory #endif // __W3DTHINGFACTORY_H_