/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: W3DPoliceCarDraw.h /////////////////////////////////////////////////////////////////////// // Author: // Desc: /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __W3DPOLICECARDRAW_H_ #define __W3DPOLICECARDRAW_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "Common/DrawModule.h" #include "W3DDevice/GameClient/Module/W3DTruckDraw.h" #include "W3DDevice/GameClient/W3DDynamicLight.h" #include "WW3D2/Line3D.h" //------------------------------------------------------------------------------------------------- /** W3D police car draw */ //------------------------------------------------------------------------------------------------- class W3DPoliceCarDraw : public W3DTruckDraw { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( W3DPoliceCarDraw, "W3DPoliceCarDraw" ) MAKE_STANDARD_MODULE_MACRO( W3DPoliceCarDraw ) public: W3DPoliceCarDraw( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype provided by memory pool declaration virtual void doDrawModule(const Matrix3D* transformMtx); protected: /// create the dynamic light for the search light W3DDynamicLight *createDynamicLight( void ); W3DDynamicLight *m_light; ///< light for the POLICECAR Real m_curFrame; }; #endif // __W3DPOLICECARDRAW_H_