/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: W3DSupplyDraw.h //////////////////////////////////////////////////////////////////////////// // Author: Graham Smallwood, September 2002 // Desc: Draw module reacts to SupplyStatus setting by hiding an equal number of the specified bone array. /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef _W3D_SUPPLY_DRAW_H_ #define _W3D_SUPPLY_DRAW_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "W3DDevice/GameClient/Module/W3DModelDraw.h" //------------------------------------------------------------------------------------------------- class W3DSupplyDrawModuleData : public W3DModelDrawModuleData { public: AsciiString m_supplyBonePrefix; W3DSupplyDrawModuleData(); ~W3DSupplyDrawModuleData(); static void buildFieldParse(MultiIniFieldParse& p); }; //------------------------------------------------------------------------------------------------- class W3DSupplyDraw : public W3DModelDraw { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( W3DSupplyDraw, "W3DSupplyDraw" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( W3DSupplyDraw, W3DSupplyDrawModuleData ) public: W3DSupplyDraw( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype provided by memory pool declaration virtual void updateDrawModuleSupplyStatus( Int maxSupply, Int currentSupply ); ///< This will do visual feedback on Supplies carried virtual void reactToGeometryChange() { } protected: Int m_totalBones; Int m_lastNumberShown; }; #endif // _W3D_TRUCK_DRAW_H_