/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __W3D_DEBUG_ICONS_H_ #define __W3D_DEBUG_ICONS_H_ #include "always.h" #include "rendobj.h" #include "vertmaterial.h" #include "Lib/BaseType.h" #if defined _DEBUG || defined _INTERNAL struct DebugIcon; // /// W3DDebugIcons: Draws huge numbers of debug icons for pathfinding quickly. // // class W3DDebugIcons : public RenderObjClass { public: W3DDebugIcons(void); W3DDebugIcons(const W3DDebugIcons & src); W3DDebugIcons & operator = (const W3DDebugIcons &); ~W3DDebugIcons(void); ///////////////////////////////////////////////////////////////////////////// // Render Object Interface ///////////////////////////////////////////////////////////////////////////// virtual RenderObjClass * Clone(void) const; virtual int Class_ID(void) const; virtual void Render(RenderInfoClass & rinfo); virtual bool Cast_Ray(RayCollisionTestClass & raytest); virtual void Get_Obj_Space_Bounding_Sphere(SphereClass & sphere) const; virtual void Get_Obj_Space_Bounding_Box(AABoxClass & aabox) const; protected: VertexMaterialClass *m_vertexMaterialClass; protected: static DebugIcon *m_debugIcons; static Int m_numDebugIcons; protected: enum {MAX_ICONS = 100000}; void allocateIconsArray(void); void compressIconsArray(void); public: static void addIcon(const Coord3D *pos, Real width, Int numFramesDuration, RGBColor color); }; #endif // _DEBUG or _INTERNAL #endif // end __W3D_DEBUG_ICONS_H_