/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: W3DDisplay.h /////////////////////////////////////////////////////////
//
// W3D Implementation for the W3D Display which is responsible for creating
// and maintaning the entire visual display
//
// Author: Colin Day, April 2001
//
///////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __W3DDISPLAY_H_
#define __W3DDISPLAY_H_
#include "GameClient/Display.h"
#include "WW3D2/lightenvironment.h"
class VideoBuffer;
class W3DDebugDisplay;
class DisplayString;
class W3DAssetManager;
class LightClass;
class Render2DClass;
class RTS3DScene;
class RTS2DScene;
class RTS3DInterfaceScene;
//=============================================================================
/** W3D implementation of the game display which is responsible for creating
* all interaction with the screen and updating the display
*/
class W3DDisplay : public Display
{
public:
W3DDisplay();
~W3DDisplay();
virtual void init( void ); ///< initialize or re-initialize the sytsem
virtual void reset( void ) ; ///< Reset system
virtual void setWidth( UnsignedInt width );
virtual void setHeight( UnsignedInt height );
virtual Bool setDisplayMode( UnsignedInt xres, UnsignedInt yres, UnsignedInt bitdepth, Bool windowed );
virtual Int getDisplayModeCount(void); ///