/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: W3DMouse.h /////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// Westwood Studios Pacific.
//
// Confidential Information
// Copyright (C) 2001 - All Rights Reserved
//
//-----------------------------------------------------------------------------
//
// Project: RTS3
//
// File name: Win32Mouse.h
//
// Created: Mark Wilczynski, Jan 2002
//
// Desc: Interface for the mouse using W3D methods to display cursor.
//
//-----------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __W3DMOUSE_H_
#define __W3DMOUSE_H_
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
// USER INCLUDES //////////////////////////////////////////////////////////////
#include "Win32Device/GameClient/Win32Mouse.h"
// FORWARD REFERENCES /////////////////////////////////////////////////////////
class CameraClass;
class SurfaceClass;
// TYPE DEFINES ///////////////////////////////////////////////////////////////
// W3DMouse -----------------------------------------------------------------
/** Mouse interface for when using only the Win32 messages and W3D for cursor */
//-----------------------------------------------------------------------------
class W3DMouse : public Win32Mouse
{
public:
W3DMouse( void );
virtual ~W3DMouse( void );
virtual void init( void ); ///< init mouse, extend this functionality, do not replace
virtual void reset( void ); ///< reset the system
virtual void setCursor( MouseCursor cursor ); ///< set mouse cursor
virtual void draw( void ); ///< draw the cursor or refresh the image
virtual void setRedrawMode(RedrawMode mode); ///