/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// /////// Win32BIGFile.h //////////////////////////////////// // Bryan Cleveland, August 2002 /////////////////////////////////////////////////////////// #pragma once #ifndef __WIN32BIGFILE_H #define __WIN32BIGFILE_H #include "Common/ArchiveFile.h" #include "Common/AsciiString.h" #include "Common/List.h" class Win32BIGFile : public ArchiveFile { public: Win32BIGFile(); virtual ~Win32BIGFile(); virtual Bool getFileInfo(const AsciiString& filename, FileInfo *fileInfo) const; ///< fill in the fileInfo struct with info about the requested file. virtual File* openFile( const Char *filename, Int access = 0 );///< Open the specified file within the BIG file virtual void closeAllFiles( void ); ///< Close all file opened in this BIG file virtual AsciiString getName( void ); ///< Returns the name of the BIG file virtual AsciiString getPath( void ); ///< Returns full path and name of BIG file virtual void setSearchPriority( Int new_priority ); ///< Set this BIG file's search priority virtual void close( void ); ///< Close this BIG file protected: AsciiString m_name; ///< BIG file name AsciiString m_path; ///< BIG file path }; #endif // __WIN32BIGFILE_H