/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: W3DSupplyDraw.cpp ////////////////////////////////////////////////////////////////////////////
// Author: Graham Smallwood, September 2002
// Desc: Draw module reacts to SupplyStatus setting by hiding an equal number of the specified bone array.
///////////////////////////////////////////////////////////////////////////////////////////////////
#include "Common/Xfer.h"
#include "GameClient/Drawable.h"
#include "W3DDevice/GameClient/Module/W3DSupplyDraw.h"
//-------------------------------------------------------------------------------------------------
W3DSupplyDrawModuleData::W3DSupplyDrawModuleData()
{
}
//-------------------------------------------------------------------------------------------------
W3DSupplyDrawModuleData::~W3DSupplyDrawModuleData()
{
}
//-------------------------------------------------------------------------------------------------
void W3DSupplyDrawModuleData::buildFieldParse(MultiIniFieldParse& p)
{
W3DModelDrawModuleData::buildFieldParse(p);
static const FieldParse dataFieldParse[] =
{
{ "SupplyBonePrefix", INI::parseAsciiString, NULL, offsetof(W3DSupplyDrawModuleData, m_supplyBonePrefix) },
{ 0, 0, 0, 0 }
};
p.add(dataFieldParse);
}
//-------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------
W3DSupplyDraw::W3DSupplyDraw( Thing *thing, const ModuleData* moduleData ) : W3DModelDraw( thing, moduleData )
{
m_totalBones = -1;
m_lastNumberShown = 0;
}
//-------------------------------------------------------------------------------------------------
W3DSupplyDraw::~W3DSupplyDraw()
{
}
void W3DSupplyDraw::updateDrawModuleSupplyStatus( Int maxSupply, Int currentSupply )
{
W3DModelDraw::updateDrawModuleSupplyStatus( maxSupply, currentSupply );
AsciiString boneName = getW3DSupplyDrawModuleData()->m_supplyBonePrefix;
if( m_totalBones == -1 )
{
m_totalBones = getDrawable()->getPristineBonePositions( boneName.str(), 1, NULL, NULL, INT_MAX );// The last arg is to guard the size of the arrays. I am not passing any in, I am just counting bones.
m_lastNumberShown = m_totalBones;
}
// Figure the % of our bones we should show, and if it is a different % than last time
// start showing and hiding them.
Int bonesToShow = ceil(m_totalBones * ( currentSupply / (float)maxSupply ));
bonesToShow = min( bonesToShow, m_totalBones );
if( bonesToShow != m_lastNumberShown )
{
// Show/hide the bones that are now different, the indices between last and now (low, high].
Int lowIndex = min( m_lastNumberShown, bonesToShow );
Int highIndex = max( m_lastNumberShown, bonesToShow );
Bool hide = bonesToShow < m_lastNumberShown;
Int currentIndex = lowIndex + 1;
std::vector boneVector;
while( currentIndex <= highIndex )
{
char buffer[16];
sprintf( buffer, "%s%02d", boneName.str(), currentIndex );
ModelConditionInfo::HideShowSubObjInfo info;
info.hide = hide;
info.subObjName = buffer;
boneVector.push_back(info);
++currentIndex;
}
doHideShowSubObjs(&boneVector);
m_lastNumberShown = bonesToShow;
}
}
// ------------------------------------------------------------------------------------------------
/** CRC */
// ------------------------------------------------------------------------------------------------
void W3DSupplyDraw::crc( Xfer *xfer )
{
// extend base class
W3DModelDraw::crc( xfer );
} // end crc
// ------------------------------------------------------------------------------------------------
/** Xfer method
* Version Info:
* 1: Initial version */
// ------------------------------------------------------------------------------------------------
void W3DSupplyDraw::xfer( Xfer *xfer )
{
// version
XferVersion currentVersion = 1;
XferVersion version = currentVersion;
xfer->xferVersion( &version, currentVersion );
// extend base class
W3DModelDraw::xfer( xfer );
// Graham says there's no data to save here
} // end xfer
// ------------------------------------------------------------------------------------------------
/** Load post process */
// ------------------------------------------------------------------------------------------------
void W3DSupplyDraw::loadPostProcess( void )
{
// extend base class
W3DModelDraw::loadPostProcess();
} // end loadPostProcess