/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: W3DTruckDraw.cpp // Draw Trucks. Actually, this draws rocket buggies. // Author: John Ahlquist, March 2002 #include #include #include "Common/Thing.h" #include "Common/ThingFactory.h" #include "Common/GameAudio.h" #include "Common/GlobalData.h" #include "Common/ThingTemplate.h" #include "Common/Xfer.h" #include "GameClient/Drawable.h" #include "GameClient/ParticleSys.h" #include "GameLogic/AIPathfind.h" #include "GameLogic/Weapon.h" #include "GameLogic/GameLogic.h" // for logic frame count #include "GameLogic/PartitionManager.h" #include "GameLogic/Locomotor.h" #include "GameLogic/Module/PhysicsUpdate.h" #include "GameLogic/Module/BodyModule.h" #include "GameLogic/Module/AIUpdate.h" #include "GameLogic/ScriptEngine.h" #include "W3DDevice/GameClient/W3DGameClient.h" #include "W3DDevice/GameClient/Module/W3DTruckDraw.h" #ifdef _INTERNAL // for occasional debugging... //#pragma optimize("", off) //#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes") #endif //------------------------------------------------------------------------------------------------- W3DTruckDrawModuleData::W3DTruckDrawModuleData() { } //------------------------------------------------------------------------------------------------- W3DTruckDrawModuleData::~W3DTruckDrawModuleData() { } //------------------------------------------------------------------------------------------------- void W3DTruckDrawModuleData::buildFieldParse(MultiIniFieldParse& p) { W3DModelDrawModuleData::buildFieldParse(p); static const FieldParse dataFieldParse[] = { { "Dust", INI::parseAsciiString, NULL, offsetof(W3DTruckDrawModuleData, m_dustEffectName) }, { "DirtSpray", INI::parseAsciiString, NULL, offsetof(W3DTruckDrawModuleData, m_dirtEffectName) }, { "PowerslideSpray", INI::parseAsciiString, NULL, offsetof(W3DTruckDrawModuleData, m_powerslideEffectName) }, { "LeftFrontTireBone", INI::parseAsciiString, NULL, offsetof(W3DTruckDrawModuleData, m_frontLeftTireBoneName) }, { "RightFrontTireBone", INI::parseAsciiString, NULL, offsetof(W3DTruckDrawModuleData, m_frontRightTireBoneName) }, { "LeftRearTireBone", INI::parseAsciiString, NULL, offsetof(W3DTruckDrawModuleData, m_rearLeftTireBoneName) }, { "RightRearTireBone", INI::parseAsciiString, NULL, offsetof(W3DTruckDrawModuleData, m_rearRightTireBoneName) }, { "MidLeftFrontTireBone", INI::parseAsciiString, NULL, offsetof(W3DTruckDrawModuleData, m_midFrontLeftTireBoneName) }, { "MidRightFrontTireBone", INI::parseAsciiString, NULL, offsetof(W3DTruckDrawModuleData, m_midFrontRightTireBoneName) }, { "MidLeftRearTireBone", INI::parseAsciiString, NULL, offsetof(W3DTruckDrawModuleData, m_midRearLeftTireBoneName) }, { "MidRightRearTireBone", INI::parseAsciiString, NULL, offsetof(W3DTruckDrawModuleData, m_midRearRightTireBoneName) }, { "MidLeftMidTireBone", INI::parseAsciiString, NULL, offsetof(W3DTruckDrawModuleData, m_midMidLeftTireBoneName) }, { "MidRightMidTireBone", INI::parseAsciiString, NULL, offsetof(W3DTruckDrawModuleData, m_midMidRightTireBoneName) }, { "TireRotationMultiplier", INI::parseReal, NULL, offsetof(W3DTruckDrawModuleData, m_rotationSpeedMultiplier) }, { "PowerslideRotationAddition", INI::parseReal, NULL, offsetof(W3DTruckDrawModuleData, m_powerslideRotationAddition) }, { "CabBone", INI::parseAsciiString, NULL, offsetof(W3DTruckDrawModuleData, m_cabBoneName) }, { "TrailerBone", INI::parseAsciiString, NULL, offsetof(W3DTruckDrawModuleData, m_trailerBoneName) }, { "CabRotationMultiplier", INI::parseReal, NULL, offsetof(W3DTruckDrawModuleData, m_cabRotationFactor) }, { "TrailerRotationMultiplier", INI::parseReal, NULL, offsetof(W3DTruckDrawModuleData, m_trailerRotationFactor) }, { "RotationDamping", INI::parseReal, NULL, offsetof(W3DTruckDrawModuleData, m_rotationDampingFactor) }, { 0, 0, 0, 0 } }; p.add(dataFieldParse); } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- W3DTruckDraw::W3DTruckDraw( Thing *thing, const ModuleData* moduleData ) : W3DModelDraw( thing, moduleData ), m_dirtEffect(NULL), m_dustEffect(NULL), m_powerslideEffect(NULL), m_effectsInitialized(false), m_wasAirborne(false), m_isPowersliding(false), m_frontWheelRotation(0), m_rearWheelRotation(0), m_midFrontWheelRotation(0), m_midRearWheelRotation(0), m_frontRightTireBone(0), m_frontLeftTireBone(0), m_rearLeftTireBone(0),m_rearRightTireBone(0), m_midFrontRightTireBone(0), m_midFrontLeftTireBone(0), m_midRearLeftTireBone(0),m_midRearRightTireBone(0), m_midMidRightTireBone(0), m_midMidLeftTireBone(0), m_prevRenderObj(NULL) { const AudioEventRTS * event; event = thing->getTemplate()->getPerUnitSound("TruckLandingSound"); if (event) { m_landingSound = *event; } event = thing->getTemplate()->getPerUnitSound("TruckPowerslideSound"); if (event) { m_powerslideSound = *event; } } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- W3DTruckDraw::~W3DTruckDraw() { tossEmitters(); } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- void W3DTruckDraw::tossEmitters() { if (m_dustEffect) { m_dustEffect->attachToObject(NULL); m_dustEffect->destroy(); m_dustEffect = NULL; } if (m_dirtEffect) { m_dirtEffect->attachToObject(NULL); m_dirtEffect->destroy(); m_dirtEffect = NULL; } if (m_powerslideEffect) { m_powerslideEffect->attachToObject(NULL); m_powerslideEffect->destroy(); m_powerslideEffect = NULL; } } //------------------------------------------------------------------------------------------------- void W3DTruckDraw::setFullyObscuredByShroud(Bool fullyObscured) { if (fullyObscured != getFullyObscuredByShroud()) { if (fullyObscured) tossEmitters(); else createEmitters(); } W3DModelDraw::setFullyObscuredByShroud(fullyObscured); } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- /** * Start creating debris from the tank treads */ void W3DTruckDraw::createEmitters( void ) { if (getDrawable()->isDrawableEffectivelyHidden()) return; if (getW3DTruckDrawModuleData()) { const ParticleSystemTemplate *sysTemplate; if (!m_dustEffect) { sysTemplate = TheParticleSystemManager->findTemplate(getW3DTruckDrawModuleData()->m_dustEffectName); if (sysTemplate) { m_dustEffect = TheParticleSystemManager->createParticleSystem( sysTemplate ); m_dustEffect->attachToObject(getDrawable()->getObject()); // important: mark it as do-not-save, since we'll just re-create it when we reload. m_dustEffect->setSaveable(FALSE); } else { if (!getW3DTruckDrawModuleData()->m_dustEffectName.isEmpty()) { DEBUG_LOG(("*** ERROR - Missing particle system '%s' in thing '%s'\n", getW3DTruckDrawModuleData()->m_dustEffectName.str(), getDrawable()->getObject()->getTemplate()->getName().str())); } } } if (!m_dirtEffect) { sysTemplate = TheParticleSystemManager->findTemplate(getW3DTruckDrawModuleData()->m_dirtEffectName); if (sysTemplate) { m_dirtEffect = TheParticleSystemManager->createParticleSystem( sysTemplate ); m_dirtEffect->attachToObject(getDrawable()->getObject()); // important: mark it as do-not-save, since we'll just re-create it when we reload. m_dirtEffect->setSaveable(FALSE); } else { if (!getW3DTruckDrawModuleData()->m_dirtEffectName.isEmpty()) { DEBUG_LOG(("*** ERROR - Missing particle system '%s' in thing '%s'\n", getW3DTruckDrawModuleData()->m_dirtEffectName.str(), getDrawable()->getObject()->getTemplate()->getName().str())); } } } if (!m_powerslideEffect) { sysTemplate = TheParticleSystemManager->findTemplate(getW3DTruckDrawModuleData()->m_powerslideEffectName); if (sysTemplate) { m_powerslideEffect = TheParticleSystemManager->createParticleSystem( sysTemplate ); m_powerslideEffect->attachToObject(getDrawable()->getObject()); // important: mark it as do-not-save, since we'll just re-create it when we reload. m_powerslideEffect->setSaveable(FALSE); } else { if (!getW3DTruckDrawModuleData()->m_powerslideEffectName.isEmpty()) { DEBUG_LOG(("*** ERROR - Missing particle system '%s' in thing '%s'\n", getW3DTruckDrawModuleData()->m_powerslideEffectName.str(), getDrawable()->getObject()->getTemplate()->getName().str())); } } } } } //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- /** * Stop creating debris from the tank treads */ void W3DTruckDraw::enableEmitters( Bool enable ) { // don't check... if we are hidden the first time thru, then we'll never create the emitters. // eg, if we are loading a game and the unit is in a tunnel, he'll never get emitteres even when he exits. //if (!m_effectsInitialized) { createEmitters(); m_effectsInitialized=true; } if (m_dustEffect) { if (enable) m_dustEffect->start(); else m_dustEffect->stop(); } if (m_dirtEffect) { if (enable) m_dirtEffect->start(); else m_dirtEffect->stop(); } if (m_powerslideEffect) { if (!enable) m_powerslideEffect->stop(); } } //------------------------------------------------------------------------------------------------- void W3DTruckDraw::updateBones( void ) { if( getW3DTruckDrawModuleData() ) { //Front tires if( !getW3DTruckDrawModuleData()->m_frontLeftTireBoneName.isEmpty() ) { m_frontLeftTireBone = getRenderObject()->Get_Bone_Index(getW3DTruckDrawModuleData()->m_frontLeftTireBoneName.str()); DEBUG_ASSERTCRASH(m_frontLeftTireBone, ("Missing front-left tire bone %s in model %s\n", getW3DTruckDrawModuleData()->m_frontLeftTireBoneName.str(), getRenderObject()->Get_Name())); m_frontRightTireBone = getRenderObject()->Get_Bone_Index(getW3DTruckDrawModuleData()->m_frontRightTireBoneName.str()); DEBUG_ASSERTCRASH(m_frontRightTireBone, ("Missing front-right tire bone %s in model %s\n", getW3DTruckDrawModuleData()->m_frontRightTireBoneName.str(), getRenderObject()->Get_Name())); if (!m_frontRightTireBone ) { m_frontLeftTireBone = 0; } } //Rear tires if( !getW3DTruckDrawModuleData()->m_rearLeftTireBoneName.isEmpty() ) { m_rearLeftTireBone = getRenderObject()->Get_Bone_Index(getW3DTruckDrawModuleData()->m_rearLeftTireBoneName.str()); DEBUG_ASSERTCRASH(m_rearLeftTireBone, ("Missing rear-left tire bone %s in model %s\n", getW3DTruckDrawModuleData()->m_rearLeftTireBoneName.str(), getRenderObject()->Get_Name())); m_rearRightTireBone = getRenderObject()->Get_Bone_Index(getW3DTruckDrawModuleData()->m_rearRightTireBoneName.str()); DEBUG_ASSERTCRASH(m_rearRightTireBone, ("Missing rear-left tire bone %s in model %s\n", getW3DTruckDrawModuleData()->m_rearRightTireBoneName.str(), getRenderObject()->Get_Name())); if (!m_rearRightTireBone) { m_rearLeftTireBone = 0; } } //midFront tires if( !getW3DTruckDrawModuleData()->m_midFrontLeftTireBoneName.isEmpty() ) { m_midFrontLeftTireBone = getRenderObject()->Get_Bone_Index(getW3DTruckDrawModuleData()->m_midFrontLeftTireBoneName.str()); DEBUG_ASSERTCRASH(m_midFrontLeftTireBone, ("Missing mid-front-left tire bone %s in model %s\n", getW3DTruckDrawModuleData()->m_midFrontLeftTireBoneName.str(), getRenderObject()->Get_Name())); m_midFrontRightTireBone = getRenderObject()->Get_Bone_Index(getW3DTruckDrawModuleData()->m_midFrontRightTireBoneName.str()); DEBUG_ASSERTCRASH(m_midFrontRightTireBone, ("Missing mid-front-right tire bone %s in model %s\n", getW3DTruckDrawModuleData()->m_midFrontRightTireBoneName.str(), getRenderObject()->Get_Name())); if (!m_midFrontRightTireBone ) { m_midFrontLeftTireBone = 0; } } //midRear tires if( !getW3DTruckDrawModuleData()->m_midRearLeftTireBoneName.isEmpty() ) { m_midRearLeftTireBone = getRenderObject()->Get_Bone_Index(getW3DTruckDrawModuleData()->m_midRearLeftTireBoneName.str()); DEBUG_ASSERTCRASH(m_midRearLeftTireBone, ("Missing mid-rear-left tire bone %s in model %s\n", getW3DTruckDrawModuleData()->m_midRearLeftTireBoneName.str(), getRenderObject()->Get_Name())); m_midRearRightTireBone = getRenderObject()->Get_Bone_Index(getW3DTruckDrawModuleData()->m_midRearRightTireBoneName.str()); DEBUG_ASSERTCRASH(m_midRearRightTireBone, ("Missing mid-rear-right tire bone %s in model %s\n", getW3DTruckDrawModuleData()->m_midRearRightTireBoneName.str(), getRenderObject()->Get_Name())); if (!m_midRearRightTireBone) { m_midRearLeftTireBone = 0; } } //midMid tires if( !getW3DTruckDrawModuleData()->m_midMidLeftTireBoneName.isEmpty() ) { m_midMidLeftTireBone = getRenderObject()->Get_Bone_Index(getW3DTruckDrawModuleData()->m_midMidLeftTireBoneName.str()); DEBUG_ASSERTCRASH(m_midMidLeftTireBone, ("Missing mid-mid-left tire bone %s in model %s\n", getW3DTruckDrawModuleData()->m_midMidLeftTireBoneName.str(), getRenderObject()->Get_Name())); m_midMidRightTireBone = getRenderObject()->Get_Bone_Index(getW3DTruckDrawModuleData()->m_midMidRightTireBoneName.str()); DEBUG_ASSERTCRASH(m_midMidRightTireBone, ("Missing mid-mid-right tire bone %s in model %s\n", getW3DTruckDrawModuleData()->m_midMidRightTireBoneName.str(), getRenderObject()->Get_Name())); if (!m_midMidRightTireBone) { m_midMidLeftTireBone = 0; } } //Cab if( !getW3DTruckDrawModuleData()->m_cabBoneName.isEmpty() ) { m_cabBone = getRenderObject()->Get_Bone_Index(getW3DTruckDrawModuleData()->m_cabBoneName.str()); DEBUG_ASSERTCRASH(m_cabBone, ("Missing cab bone %s in model %s\n", getW3DTruckDrawModuleData()->m_cabBoneName.str(), getRenderObject()->Get_Name())); m_trailerBone = getRenderObject()->Get_Bone_Index(getW3DTruckDrawModuleData()->m_trailerBoneName.str()); } } m_prevRenderObj = getRenderObject(); m_prevNumBones = m_prevRenderObj->Get_Num_Bones(); } //------------------------------------------------------------------------------------------------- void W3DTruckDraw::setHidden(Bool h) { W3DModelDraw::setHidden(h); if (h) { enableEmitters(false); } } //------------------------------------------------------------------------------------------------- void W3DTruckDraw::onRenderObjRecreated(void) { //DEBUG_LOG(("Old obj %x, newObj %x, new bones %d, old bones %d\n", // m_prevRenderObj, getRenderObject(), getRenderObject()->Get_Num_Bones(), // m_prevNumBones)); m_prevRenderObj = NULL; m_frontLeftTireBone = 0; m_frontRightTireBone = 0; m_rearLeftTireBone = 0; m_rearRightTireBone = 0; m_midFrontLeftTireBone = 0; m_midFrontRightTireBone = 0; m_midRearLeftTireBone = 0; m_midRearRightTireBone = 0; m_midMidLeftTireBone = 0; m_midMidRightTireBone = 0; updateBones(); } //------------------------------------------------------------------------------------------------- /** Rotate and position wheels and other truck parts. */ //------------------------------------------------------------------------------------------------- void W3DTruckDraw::doDrawModule(const Matrix3D* transformMtx) { W3DModelDraw::doDrawModule(transformMtx); if (!TheGlobalData->m_showClientPhysics) return; const W3DTruckDrawModuleData *moduleData = getW3DTruckDrawModuleData(); if (moduleData==NULL) return; // shouldn't ever happen. Bool frozen = TheTacticalView->isTimeFrozen() && !TheTacticalView->isCameraMovementFinished(); frozen = frozen || TheScriptEngine->isTimeFrozenDebug() || TheScriptEngine->isTimeFrozenScript(); if (frozen) return; const Real ACCEL_THRESHOLD = 0.01f; const Real SIZE_CAP = 2.0f; // get object from logic Object *obj = getDrawable()->getObject(); if (obj == NULL) return; if (getRenderObject()==NULL) return; if (getRenderObject() != m_prevRenderObj) { DEBUG_LOG(("W3DTruckDraw::doDrawModule - shouldn't update bones. jba\n")); updateBones(); } // get object physics state PhysicsBehavior *physics = obj->getPhysics(); if (physics == NULL) return; const Coord3D *vel = physics->getVelocity(); Real speed = physics->getVelocityMagnitude(); const TWheelInfo *wheelInfo = getDrawable()->getWheelInfo(); // note, can return null! AIUpdateInterface *ai = obj->getAI(); if (m_cabBone && wheelInfo) { Matrix3D cabXfrm(1); cabXfrm.Make_Identity(); Real desiredAngle = wheelInfo->m_wheelAngle*moduleData->m_cabRotationFactor; // Check goal angle. if (ai && ai->getPath()) { Coord3D pointOnPath; ai->getPath()->peekCachedPointOnPath(pointOnPath); Real angleToGoal = ThePartitionManager->getRelativeAngle2D( obj, &pointOnPath ); //DEBUG_LOG(("To goal %f, desired %f ", 180*angleToGoal/PI, 180*desiredAngle/PI)); if (angleToGoal<0) { if (desiredAngle0) desiredAngle = 0; } else { if (desiredAngle>angleToGoal) desiredAngle = angleToGoal; if (desiredAngle<0) desiredAngle = 0; } //DEBUG_LOG(("final desired %f ", 180*desiredAngle/PI)); } Real deltaAngle = desiredAngle - m_curCabRotation; deltaAngle *= moduleData->m_rotationDampingFactor; m_curCabRotation += deltaAngle; cabXfrm.Rotate_Z(m_curCabRotation); getRenderObject()->Capture_Bone( m_cabBone ); getRenderObject()->Control_Bone( m_cabBone, cabXfrm ); if (m_trailerBone && wheelInfo) { desiredAngle = -wheelInfo->m_wheelAngle*moduleData->m_trailerRotationFactor; Real deltaAngle = desiredAngle - m_curTrailerRotation; deltaAngle *= moduleData->m_rotationDampingFactor; m_curTrailerRotation += deltaAngle; cabXfrm.Make_Identity(); cabXfrm.Rotate_Z(m_curTrailerRotation); getRenderObject()->Capture_Bone( m_trailerBone ); getRenderObject()->Control_Bone( m_trailerBone, cabXfrm ); } } if (m_frontLeftTireBone || m_rearLeftTireBone) { Real powerslideRotationAddition = moduleData->m_powerslideRotationAddition; if (ai) { Locomotor *loco = ai->getCurLocomotor(); if (loco) { if (loco->isMovingBackwards()) { speed = -speed; // rotate wheels backwards. jba. powerslideRotationAddition = -powerslideRotationAddition; } } } const Real rotationFactor = moduleData->m_rotationSpeedMultiplier; m_frontWheelRotation += rotationFactor*speed; if (m_isPowersliding) { m_rearWheelRotation += rotationFactor*(speed + powerslideRotationAddition); } else { m_rearWheelRotation += rotationFactor*speed; } // For now, just use the same values for mid wheels -- may want to do independent calcs later... m_midFrontWheelRotation = m_frontWheelRotation; m_midRearWheelRotation = m_rearWheelRotation; Matrix3D wheelXfrm(1); if (m_frontLeftTireBone && wheelInfo) { wheelXfrm.Make_Identity(); wheelXfrm.Adjust_Z_Translation(wheelInfo->m_frontLeftHeightOffset); wheelXfrm.Rotate_Z(wheelInfo->m_wheelAngle); wheelXfrm.Rotate_Y(m_frontWheelRotation); getRenderObject()->Capture_Bone( m_frontLeftTireBone ); getRenderObject()->Control_Bone( m_frontLeftTireBone, wheelXfrm ); wheelXfrm.Make_Identity(); wheelXfrm.Adjust_Z_Translation(wheelInfo->m_frontRightHeightOffset); wheelXfrm.Rotate_Z(wheelInfo->m_wheelAngle); wheelXfrm.Rotate_Y(m_frontWheelRotation); getRenderObject()->Capture_Bone( m_frontRightTireBone ); getRenderObject()->Control_Bone( m_frontRightTireBone, wheelXfrm ); } if (m_rearLeftTireBone && wheelInfo) { wheelXfrm.Make_Identity(); wheelXfrm.Rotate_Y(m_rearWheelRotation); wheelXfrm.Adjust_Z_Translation(wheelInfo->m_rearLeftHeightOffset); getRenderObject()->Capture_Bone( m_rearLeftTireBone ); getRenderObject()->Control_Bone( m_rearLeftTireBone, wheelXfrm ); wheelXfrm.Make_Identity(); wheelXfrm.Rotate_Y(m_rearWheelRotation); wheelXfrm.Adjust_Z_Translation(wheelInfo->m_rearRightHeightOffset); //@todo TROUBLE HERE, THE BONE INDICES DO NOT MATCH THE RENDEROBJECTS BONES, SOMETIMES getRenderObject()->Capture_Bone( m_rearRightTireBone ); getRenderObject()->Control_Bone( m_rearRightTireBone, wheelXfrm ); } if (m_midFrontLeftTireBone && wheelInfo) { wheelXfrm.Make_Identity(); wheelXfrm.Adjust_Z_Translation(wheelInfo->m_frontLeftHeightOffset); wheelXfrm.Rotate_Z(wheelInfo->m_wheelAngle); wheelXfrm.Rotate_Y(m_midFrontWheelRotation); getRenderObject()->Capture_Bone( m_midFrontLeftTireBone ); getRenderObject()->Control_Bone( m_midFrontLeftTireBone, wheelXfrm ); wheelXfrm.Make_Identity(); wheelXfrm.Adjust_Z_Translation(wheelInfo->m_frontRightHeightOffset); wheelXfrm.Rotate_Z(wheelInfo->m_wheelAngle); wheelXfrm.Rotate_Y(m_midFrontWheelRotation); getRenderObject()->Capture_Bone( m_midFrontRightTireBone ); getRenderObject()->Control_Bone( m_midFrontRightTireBone, wheelXfrm ); } if (m_midRearLeftTireBone && wheelInfo) { wheelXfrm.Make_Identity(); wheelXfrm.Rotate_Y(m_midRearWheelRotation); wheelXfrm.Adjust_Z_Translation(wheelInfo->m_rearLeftHeightOffset); getRenderObject()->Capture_Bone( m_midRearLeftTireBone ); getRenderObject()->Control_Bone( m_midRearLeftTireBone, wheelXfrm ); wheelXfrm.Make_Identity(); wheelXfrm.Rotate_Y(m_midRearWheelRotation); wheelXfrm.Adjust_Z_Translation(wheelInfo->m_rearRightHeightOffset); getRenderObject()->Capture_Bone( m_midRearRightTireBone ); getRenderObject()->Control_Bone( m_midRearRightTireBone, wheelXfrm ); } if (m_midMidLeftTireBone && wheelInfo) { wheelXfrm.Make_Identity(); wheelXfrm.Rotate_Y(m_midRearWheelRotation); wheelXfrm.Adjust_Z_Translation(wheelInfo->m_rearLeftHeightOffset); getRenderObject()->Capture_Bone( m_midMidLeftTireBone ); getRenderObject()->Control_Bone( m_midMidLeftTireBone, wheelXfrm ); wheelXfrm.Make_Identity(); wheelXfrm.Rotate_Y(m_midRearWheelRotation); wheelXfrm.Adjust_Z_Translation(wheelInfo->m_rearRightHeightOffset); getRenderObject()->Capture_Bone( m_midMidRightTireBone ); getRenderObject()->Control_Bone( m_midMidRightTireBone, wheelXfrm ); } } Bool wasPowersliding = m_isPowersliding; m_isPowersliding = false; if (physics->isMotive() && !obj->isSignificantlyAboveTerrain()) { enableEmitters(true); Coord3D accel = *physics->getAcceleration(); accel.z = 0; // ignore gravitational force. Bool accelerating = accel.length()>ACCEL_THRESHOLD; //DEBUG_LOG(("Accel %f, speed %f\n", accel.length(), speed)); if (accelerating) { Real dot = accel.x*vel->x + accel.y*vel->y; if (dot<0) { accelerating = false; // decelerating, actually. } } if (m_dustEffect) { // Need more dust the faster we go. if (speed>SIZE_CAP) { speed = SIZE_CAP; } m_dustEffect->setSizeMultiplier(speed); } if (m_dirtEffect) { if (wheelInfo && wheelInfo->m_framesAirborne>3) { Real factor = 1 + wheelInfo->m_framesAirborne/16; if (factor>2.0) factor = 2.0; m_dustEffect->setSizeMultiplier(factor*SIZE_CAP); m_dustEffect->trigger(); m_landingSound.setObjectID(obj->getID()); TheAudio->addAudioEvent(&m_landingSound); } else { if (!accelerating || speed>2.0f) { m_dirtEffect->stop(); } } } if (m_powerslideEffect) { if (physics->getTurning() == TURN_NONE) { m_powerslideEffect->stop(); } else { m_isPowersliding = true; m_powerslideEffect->start(); } } if (m_dirtEffect) { if (!accelerating || speed>2.0f) { m_dirtEffect->stop(); } } } else enableEmitters(false); m_wasAirborne = obj->isSignificantlyAboveTerrain(); if(!wasPowersliding && m_isPowersliding) { // start sound m_powerslideSound.setObjectID(obj->getID()); m_powerslideSound.setPlayingHandle(TheAudio->addAudioEvent(&m_powerslideSound)); } else if (wasPowersliding && !m_isPowersliding) { TheAudio->removeAudioEvent(m_powerslideSound.getPlayingHandle()); } } // ------------------------------------------------------------------------------------------------ /** CRC */ // ------------------------------------------------------------------------------------------------ void W3DTruckDraw::crc( Xfer *xfer ) { // extend base class W3DModelDraw::crc( xfer ); } // end crc // ------------------------------------------------------------------------------------------------ /** Xfer method * Version Info: * 1: Initial version */ // ------------------------------------------------------------------------------------------------ void W3DTruckDraw::xfer( Xfer *xfer ) { // version XferVersion currentVersion = 1; XferVersion version = currentVersion; xfer->xferVersion( &version, currentVersion ); // extend base class W3DModelDraw::xfer( xfer ); // John A and Mark W say there is no data to save here } // end xfer // ------------------------------------------------------------------------------------------------ /** Load post process */ // ------------------------------------------------------------------------------------------------ void W3DTruckDraw::loadPostProcess( void ) { // extend base class W3DModelDraw::loadPostProcess(); // toss any existing ones (no need to re-create; we'll do that on demand) tossEmitters(); } // end loadPostProcess