/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: .cpp /////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// Westwood Studios Pacific.
//
// Confidential Information
// Copyright (C) 2001 - All Rights Reserved
//
//-----------------------------------------------------------------------------
//
// Project:
//
// File name: .cpp
//
// Created:
//
// Desc:
//
//-----------------------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////////
// SYSTEM INCLUDES ////////////////////////////////////////////////////////////
#include
// USER INCLUDES //////////////////////////////////////////////////////////////
#include "GameClient/GadgetSlider.h"
#include "GameClient/GameWindowGlobal.h"
#include "GameClient/GameWindowManager.h"
#include "W3DDevice/GameClient/W3DGadget.h"
#include "W3DDevice/GameClient/W3DDisplay.h"
// DEFINES ////////////////////////////////////////////////////////////////////
// PRIVATE TYPES //////////////////////////////////////////////////////////////
// PRIVATE DATA ///////////////////////////////////////////////////////////////
// PUBLIC DATA ////////////////////////////////////////////////////////////////
// PRIVATE PROTOTYPES /////////////////////////////////////////////////////////
// PRIVATE FUNCTIONS //////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// PUBLIC FUNCTIONS ///////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// W3DGadgetVerticalSliderDraw ================================================
/** Draw colored vertical slider using standard graphics */
//=============================================================================
void W3DGadgetVerticalSliderDraw( GameWindow *window,
WinInstanceData *instData )
{
Color backBorder, backColor;
ICoord2D origin, size, start, end;
// get screen position and size
window->winGetScreenPosition( &origin.x, &origin.y );
window->winGetSize( &size.x, &size.y );
// get the right colors
if( BitTest( window->winGetStatus(), WIN_STATUS_ENABLED ) == FALSE )
{
backBorder = GadgetSliderGetDisabledBorderColor( window );
backColor = GadgetSliderGetDisabledColor( window );
} // end if, disabled
else if( BitTest( instData->getState(), WIN_STATE_HILITED ) )
{
backBorder = GadgetSliderGetHiliteBorderColor( window );
backColor = GadgetSliderGetHiliteColor( window );
} // end else if, hilited
else
{
backBorder = GadgetSliderGetEnabledBorderColor( window );
backColor = GadgetSliderGetEnabledColor( window );
} // end else, enabled
// draw background border and rect over whole control
if( backBorder != WIN_COLOR_UNDEFINED )
{
start.x = origin.x;
start.y = origin.y;
end.x = start.x + size.x;
end.y = start.y + size.y;
TheWindowManager->winOpenRect( backBorder, WIN_DRAW_LINE_WIDTH,
start.x, start.y, end.x, end.y );
} // end if
if( backColor != WIN_COLOR_UNDEFINED )
{
start.x = origin.x + 1;
start.y = origin.y + 1;
end.x = start.x + size.x - 2;
end.y = start.y + size.y - 2;
TheWindowManager->winFillRect( backColor, WIN_DRAW_LINE_WIDTH,
start.x, start.y, end.x, end.y );
} // end if
} // end W3DGadgetVerticalSliderDraw
// W3DGadgetVerticalSliderImageDraw ===========================================
/** Draw vertical slider with user supplied images */
//=============================================================================
void W3DGadgetVerticalSliderImageDraw( GameWindow *window,
WinInstanceData *instData )
{
const Image *topImage, *bottomImage, *centerImage, *smallCenterImage;
ICoord2D origin, size, start, end;
Int xOffset, yOffset;
Int i;
// get screen position and size
window->winGetScreenPosition( &origin.x, &origin.y );
window->winGetSize( &size.x, &size.y );
// get image offset
xOffset = instData->m_imageOffset.x;
yOffset = instData->m_imageOffset.y;
// get the right images
if( BitTest( window->winGetStatus(), WIN_STATUS_ENABLED ) == FALSE )
{
topImage = GadgetSliderGetDisabledImageTop( window );
bottomImage = GadgetSliderGetDisabledImageBottom( window );
centerImage = GadgetSliderGetDisabledImageCenter( window );
smallCenterImage = GadgetSliderGetDisabledImageSmallCenter( window );
} // end if, disabled
else if( BitTest( instData->getState(), WIN_STATE_HILITED ) )
{
topImage = GadgetSliderGetHiliteImageTop( window );
bottomImage = GadgetSliderGetHiliteImageBottom( window );
centerImage = GadgetSliderGetHiliteImageCenter( window );
smallCenterImage = GadgetSliderGetHiliteImageSmallCenter( window );
} // end else if, hilited
else
{
topImage = GadgetSliderGetEnabledImageTop( window );
bottomImage = GadgetSliderGetEnabledImageBottom( window );
centerImage = GadgetSliderGetEnabledImageCenter( window );
smallCenterImage = GadgetSliderGetEnabledImageSmallCenter( window );
} // end else, enabled
// sanity, we need to have these images to make it look right
if( topImage == NULL || bottomImage == NULL ||
centerImage == NULL || smallCenterImage == NULL )
return;
// get image sizes for the ends
ICoord2D topSize, bottomSize;
topSize.x = topImage->getImageWidth();
topSize.y = topImage->getImageHeight();
bottomSize.x = bottomImage->getImageWidth();
bottomSize.y = bottomImage->getImageHeight();
if(topSize.y + bottomSize.y >= size.y)
{
// draw top end
start.x = origin.x + xOffset;
start.y = origin.y + yOffset;
end.x = origin.x + xOffset + topSize.x;
end.y = origin.y + size.y /2;
TheWindowManager->winDrawImage(topImage, start.x, start.y, end.x, end.y);
// draw bottom end
start.y = origin.y + size.y /2;
end.x = origin.x + xOffset + bottomSize.x;
end.y = origin.y + yOffset + size.y;
TheWindowManager->winDrawImage(bottomImage, start.x, start.y, end.x, end.y);
}
else
{
// get two key points used in the end drawing
ICoord2D topEnd, bottomStart;
topEnd.x = origin.x + topSize.x + xOffset;
topEnd.y = origin.y + topSize.y + yOffset;
bottomStart.x = origin.x + xOffset;
bottomStart.y = origin.y + size.y - bottomSize.y + yOffset;
// draw the center repeating bar
Int centerHeight, pieces;
// get size we have to draw our repeating center in
centerHeight = bottomStart.y - topEnd.y;
// how many whole repeating pieces will fit in that size
pieces = centerHeight / centerImage->getImageHeight();
// draw the pieces
start.x = origin.x + xOffset;
start.y = topEnd.y;
end.x = start.x + centerImage->getImageWidth();
end.y = start.y + centerImage->getImageHeight();
for( i = 0; i < pieces; i++ )
{
TheWindowManager->winDrawImage( centerImage,
start.x, start.y,
end.x, end.y );
start.y += centerImage->getImageHeight();
end.y += centerImage->getImageHeight();
} // end for i
//
// how many small repeating pieces will fit in the gap from where the
// center repeating bar stopped and the bottom image, draw them
// and overlapping underneath where the bottom end will go
//
centerHeight = bottomStart.y - start.y;
pieces = centerHeight / smallCenterImage->getImageHeight() + 1;
end.y = start.y + smallCenterImage->getImageHeight();
for( i = 0; i < pieces; i++ )
{
TheWindowManager->winDrawImage( smallCenterImage,
start.x, start.y,
end.x, end.y );
start.y += smallCenterImage->getImageHeight();
end.y += smallCenterImage->getImageHeight();
} // end for i
// draw top end
start.x = origin.x + xOffset;
start.y = origin.y + yOffset;
end = topEnd;
TheWindowManager->winDrawImage(topImage, start.x, start.y, end.x, end.y);
// draw bottom end
start = bottomStart;
end.x = start.x + bottomSize.x;
end.y = start.y + bottomSize.y;
TheWindowManager->winDrawImage(bottomImage, start.x, start.y, end.x, end.y);
}
} // end W3DGadgetVerticalSliderImageDraw