/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// Win32OSDisplay.cpp //////////////////////////////////////
// John McDonald, December 2002
////////////////////////////////////////////////////////////
#define WIN32_LEAN_AND_MEAN
#include
#include "Common/OSDisplay.h"
#include "Common/SubsystemInterface.h"
#include "Common/STLTypeDefs.h"
#include "Common/AsciiString.h"
#include "Common/SystemInfo.h"
#include "Common/UnicodeString.h"
#include "GameClient/GameText.h"
#ifdef _INTERNAL
//#pragma optimize("", off)
//#pragma MESSAGE("************************************** WARNING, optimization disabled for debugging purposes")
#endif
extern HWND ApplicationHWnd;
//-------------------------------------------------------------------------------------------------
static void RTSFlagsToOSFlags(UnsignedInt buttonFlags, UnsignedInt otherFlags, UnsignedInt& outWindowsFlags)
{
outWindowsFlags = 0;
if (BitTest(buttonFlags, OSDBT_OK)) {
outWindowsFlags |= MB_OK;
}
if (BitTest(buttonFlags, OSDBT_CANCEL)) {
outWindowsFlags |= MB_OKCANCEL;
}
//-----------------------------------------------------------------------------------------------
if (BitTest(otherFlags, OSDOF_SYSTEMMODAL)) {
outWindowsFlags |= MB_SYSTEMMODAL;
}
if (BitTest(otherFlags, OSDOF_APPLICATIONMODAL)) {
outWindowsFlags |= MB_APPLMODAL;
}
if (BitTest(otherFlags, OSDOF_TASKMODAL)) {
outWindowsFlags |= MB_TASKMODAL;
}
if (BitTest(otherFlags, OSDOF_EXCLAMATIONICON)) {
outWindowsFlags |= MB_ICONEXCLAMATION;
}
if (BitTest(otherFlags, OSDOF_INFORMATIONICON)) {
outWindowsFlags |= MB_ICONINFORMATION;
}
if (BitTest(otherFlags, OSDOF_ERRORICON)) {
outWindowsFlags |= MB_ICONERROR;
}
if (BitTest(otherFlags, OSDOF_STOPICON)) {
outWindowsFlags |= MB_ICONSTOP;
}
}
//-------------------------------------------------------------------------------------------------
OSDisplayButtonType OSDisplayWarningBox(AsciiString p, AsciiString m, UnsignedInt buttonFlags, UnsignedInt otherFlags)
{
if (!TheGameText) {
return OSDBT_ERROR;
}
UnicodeString promptStr = TheGameText->fetch(p);
UnicodeString mesgStr = TheGameText->fetch(m);
UnsignedInt windowsOptionsFlags = 0;
RTSFlagsToOSFlags(buttonFlags, otherFlags, windowsOptionsFlags);
// @todo Make this return more than just ok/cancel - jkmcd
// (we need a function to translate back the other way.)
Int returnResult = 0;
if (TheSystemIsUnicode)
{
returnResult = ::MessageBoxW(NULL, mesgStr.str(), promptStr.str(), windowsOptionsFlags);
}
else
{
// However, if we're using the default version of the message box, we need to
// translate the string into an AsciiString
AsciiString promptA, mesgA;
promptA.translate(promptStr);
mesgA.translate(mesgStr);
//Make sure main window is not TOP_MOST
::SetWindowPos(ApplicationHWnd, HWND_NOTOPMOST, 0, 0, 0, 0, SWP_NOSIZE | SWP_NOMOVE);
returnResult = ::MessageBoxA(NULL, mesgA.str(), promptA.str(), windowsOptionsFlags);
}
if (returnResult == IDOK) {
return OSDBT_OK;
}
return OSDBT_CANCEL;
}