/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //****************************************************************************************** // // Earth And Beyond // Copyright (c) 2002 Electronic Arts , Inc. - Westwood Studios // // File Name : dx8webbrowser.cpp // Description : Implementation of D3D Embedded Browser wrapper. // Author : Darren Schueller // Date of Creation : 6/4/2002 // //****************************************************************************************** // $Header: $ //****************************************************************************************** #include "dx8webbrowser.h" #include "ww3d.h" #include "dx8wrapper.h" #if ENABLE_EMBEDDED_BROWSER // Import the Browser Type Library // BGC, the path for the dll file is pretty odd, no? // I'll leave it like this till I can figure out a // better way. #import "..\..\..\..\..\run\BrowserEngine.DLL" no_namespace static IFEBrowserEngine2Ptr pBrowser = 0; HWND DX8WebBrowser::hWnd = 0; bool DX8WebBrowser::Initialize( const char* badpageurl, const char* loadingpageurl, const char* mousefilename, const char* mousebusyfilename) { if(pBrowser == 0) { // Initialize COM CoInitialize(0); // Create an instance of the browser control HRESULT hr = pBrowser.CreateInstance(__uuidof(FEBrowserEngine2)); if(hr == REGDB_E_CLASSNOTREG) { HMODULE lib = ::LoadLibrary("BrowserEngine.DLL"); if(lib) { FARPROC proc = ::GetProcAddress(lib,"DllRegisterServer"); if(proc) { proc(); // Create an instance of the browser control hr = pBrowser.CreateInstance(__uuidof(FEBrowserEngine2)); } FreeLibrary(lib); } } // Initialize the browser. if(hr == S_OK) { hWnd = (HWND)WW3D::Get_Window(); pBrowser->Initialize(reinterpret_cast(DX8Wrapper::_Get_D3D_Device8())); if(badpageurl) pBrowser->put_BadPageURL(_bstr_t(badpageurl)); if(loadingpageurl) pBrowser->put_LoadingPageURL(_bstr_t(loadingpageurl)); if(mousefilename) pBrowser->put_MouseFileName(_bstr_t(mousefilename)); if(mousebusyfilename) pBrowser->put_MouseBusyFileName(_bstr_t(mousebusyfilename)); } else { pBrowser = 0; return false; } } return true; } void DX8WebBrowser::Shutdown() { if(pBrowser) { // Shutdown the browser pBrowser->Shutdown(); // Release the smart pointer. pBrowser = 0; hWnd = 0; // Shut down COM CoUninitialize(); } } // ****************************************************************************************** // * Function Name: DX8WebBrowser::Update // ****************************************************************************************** // * Description: Updates the browser image surfaces by copying the bits from the browser // * DCs to the D3D Image surfaces. // * // * Return Type: // * // * Argument: void // * // ****************************************************************************************** void DX8WebBrowser::Update(void) { if(pBrowser) pBrowser->D3DUpdate(); }; // ****************************************************************************************** // * Function Name: DX8WebBrowser::Render // ****************************************************************************************** // * Description: Draws all browsers to the back buffer. // * // * Return Type: // * // * Argument: int backbufferindex // * // ****************************************************************************************** void DX8WebBrowser::Render(int backbufferindex) { if(pBrowser) pBrowser->D3DRender(backbufferindex); }; // ****************************************************************************************** // * Function Name: DX8WebBrowser::CreateBrowser // ****************************************************************************************** // * Description: Creates a browser window. // * // * Return Type: // * // * Argument: const char* browsername - This is a "name" used to identify the // * browser instance. Multiple browsers can // * be created, and are referenced using this name. // * Argument: const char* url - The url to display. // * Argument: int x - The position and size of the browser (in pixels) // * Argument: int y // * Argument: int w // * Argument: int h // * Argument: int updateticks - When non-zero, this forces the browser image to get updated // * at the specified rate (number of milliseconds) regardless // * of paint messages. When this is zero (the default) the browser // * image is only updated whenever a paint message is received. // * // ****************************************************************************************** void DX8WebBrowser::CreateBrowser(const char* browsername, const char* url, int x, int y, int w, int h, int updateticks, LONG options, LPDISPATCH gamedispatch) { DEBUG_LOG(("DX8WebBrowser::CreateBrowser - Creating browser with the name %s, url = %s, (x, y, w, h) = (%d, %d, %d, %d), update ticks = %d\n", browsername, url, x, y, h, w, updateticks)); if(pBrowser) { _bstr_t brsname(browsername); pBrowser->CreateBrowser(brsname, _bstr_t(url), reinterpret_cast(hWnd), x, y, w, h, options, gamedispatch); pBrowser->SetUpdateRate(brsname, updateticks); } } // ****************************************************************************************** // * Function Name: DX8WebBrowser::DestroyBrowser // ****************************************************************************************** // * Description: Destroys the specified browser. This closes the window and releases // * the browser instance. // * // * Return Type: // * // * Argument: const char* browsername - The name of the browser to destroy. // * // ****************************************************************************************** void DX8WebBrowser::DestroyBrowser(const char* browsername) { DEBUG_LOG(("DX8WebBrowser::DestroyBrowser - destroying browser %s\n", browsername)); if(pBrowser) pBrowser->DestroyBrowser(_bstr_t(browsername)); } // ****************************************************************************************** // * Function Name: DX8WebBrowser::Is_Browser_Open // ****************************************************************************************** // * Description: This function checks to see if a browser of the specified name exists and // * is currently open. // * // * Return Type: // * // * Argument: const char* browsername - The name of the browser to test. // * // ****************************************************************************************** bool DX8WebBrowser::Is_Browser_Open(const char* browsername) { if(pBrowser == 0) return false; return (pBrowser->IsOpen(_bstr_t(browsername)) != 0); } // ****************************************************************************************** // * Function Name: DX8WebBrowser::Navigate // ****************************************************************************************** // * Description: This function causes the browser to navigate to the specified page. // * // * Return Type: // * // * Argument: const char* browsername - The name of the browser to test. // * const char* url - The url to navigate to. // * // ****************************************************************************************** void DX8WebBrowser::Navigate(const char* browsername, const char* url) { if(pBrowser == 0) return; pBrowser->Navigate(_bstr_t(browsername),_bstr_t(url)); } #endif