/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
#include "texturethumbnail.h"
#include "hashtemplate.h"
#include "missingtexture.h"
#include "targa.h"
#include "ww3dformat.h"
#include "ddsfile.h"
#include "textureloader.h"
#include "bitmaphandler.h"
#include "ffactory.h"
static HashTemplateClass thumbnail_hash;
static bool _ThumbHashModified;
static unsigned char* _ThumbnailMemory;
static const char *THUMBNAIL_FILENAME = "thumbnails.dat";
ThumbnailClass::ThumbnailClass(const char* name, unsigned char* bitmap, unsigned w, unsigned h, bool allocated)
:
Name(name),
Bitmap(bitmap),
Allocated(allocated),
Width(w),
Height(h)
{
thumbnail_hash.Insert(Name,this);
}
// ----------------------------------------------------------------------------
//
// Load texture and generate mipmap levels if requested. The function tries
// to create texture that matches targa format. If suitable format is not
// available, it selects closest matching format and performs color space
// conversion.
//
// ----------------------------------------------------------------------------
ThumbnailClass::ThumbnailClass(const StringClass& filename)
:
Bitmap(0),
Name(filename),
Allocated(false),
Width(0),
Height(0)
{
unsigned reduction_factor=3;
// First, try loading image from a DDS file
DDSFileClass dds_file(filename,reduction_factor);
if (dds_file.Is_Available() && dds_file.Load()) {
Width=dds_file.Get_Width(0);
Height=dds_file.Get_Height(0);
Bitmap=W3DNEWARRAY unsigned char[Width*Height*4];
Allocated=true;
dds_file.Copy_Level_To_Surface(
0, // Level
WW3D_FORMAT_A8R8G8B8,
Width,
Height,
Bitmap,
Width*4);
}
// If DDS file can't be used try loading from TGA
else {
// Make sure the file can be opened. If not, return missing texture.
Targa targa;
if (TARGA_ERROR_HANDLER(targa.Open(filename,TGA_READMODE),filename)) return;
// DX8 uses image upside down compared to TGA
targa.Header.ImageDescriptor ^= TGAIDF_YORIGIN;
WW3DFormat src_format,dest_format;
unsigned src_bpp=0;
Get_WW3D_Format(dest_format,src_format,src_bpp,targa);
// Destination size will be the next power of two square from the larger width and height...
Width=targa.Header.Width>>reduction_factor;
Height=targa.Header.Height>>reduction_factor;
TextureLoader::Validate_Texture_Size(Width,Height);
unsigned src_width=targa.Header.Width;
unsigned src_height=targa.Header.Height;
// NOTE: We load the palette but we do not yet support paletted textures!
char palette[256*4];
targa.SetPalette(palette);
if (TARGA_ERROR_HANDLER(targa.Load(filename, TGAF_IMAGE, false),filename)) return;
unsigned char* src_surface=(unsigned char*)targa.GetImage();
Bitmap=W3DNEWARRAY unsigned char[Width*Height*4];
Allocated=true;
dest_format=WW3D_FORMAT_A8R8G8B8;
BitmapHandlerClass::Copy_Image(
Bitmap,
Width,
Height,
Width*4,
WW3D_FORMAT_A8R8G8B8,
src_surface,
src_width,
src_height,
src_width*src_bpp,
src_format,
(unsigned char*)targa.GetPalette(),
targa.Header.CMapDepth>>3,
false);
}
_ThumbHashModified=true;
thumbnail_hash.Insert(Name,this);
}
ThumbnailClass::~ThumbnailClass()
{
if (Allocated) delete[] Bitmap;
thumbnail_hash.Remove(Name);
}
ThumbnailClass* ThumbnailClass::Peek_Instance(const StringClass& name)
{
return thumbnail_hash.Get(name);
}
void ThumbnailClass::Init()
{
WWASSERT(!_ThumbnailMemory);
// If the thumbnail hash table file is available, init hash table
#if 0 // don't do thumbnail file.
file_auto_ptr thumb_file(_TheFileFactory, THUMBNAIL_FILENAME);
if (thumb_file->Is_Available()) {
thumb_file->Open(FileClass::READ);
char tmp[4];
thumb_file->Read(tmp,4);
if (tmp[0]=='T' && tmp[1]=='M' && tmp[2]=='B' && tmp[3]=='1') {
int total_thumb_count;
int total_header_length;
int total_data_length;
thumb_file->Read(&total_thumb_count,sizeof(int));
thumb_file->Read(&total_header_length,sizeof(int));
thumb_file->Read(&total_data_length,sizeof(int));
if (total_thumb_count) {
WWASSERT(total_data_length && total_header_length);
_ThumbnailMemory=W3DNEWARRAY unsigned char[total_data_length];
// Load thumbs
for (int i=0;iRead(&offset,sizeof(int));
thumb_file->Read(&width,sizeof(int));
thumb_file->Read(&height,sizeof(int));
thumb_file->Read(&date_time,sizeof(unsigned long));
thumb_file->Read(&name_len,sizeof(int));
WWASSERT(name_len<255);
thumb_file->Read(name,name_len);
name[name_len]='\0';
// Make sure the file is available and the timestamp matches
file_auto_ptr myfile(_TheFileFactory,name);
if (myfile->Is_Available()) {
myfile->Open(FileClass::READ);
if (date_time==myfile->Get_Date_Time()) {
W3DNEW ThumbnailClass(
name,
_ThumbnailMemory+offset-total_header_length,
width,
height,
false);
}
myfile->Close();
}
}
thumb_file->Read(_ThumbnailMemory,total_data_length);
}
}
thumb_file->Close();
}
#endif
}
void ThumbnailClass::Deinit()
{
// If the thumbnail hash table was modified, save it to disk
HashTemplateIterator ite(thumbnail_hash);
if (_ThumbHashModified) {
#if 0 // don't write thumbnails. jba.
int total_header_length=0;
int total_data_length=0;
int total_thumb_count=0;
total_header_length+=4; // header 'TMB1'
total_header_length+=4; // thumb count
total_header_length+=4; // header size
total_header_length+=4; // data length
for (ite.First();!ite.Is_Done();ite.Next()) {
total_header_length+=4; // int bitmap offset
total_header_length+=4; // int bitmap width
total_header_length+=4; // int bitmap height
total_header_length+=4; // unsigned long date_time
total_header_length+=4; // int name string length
ThumbnailClass* thumb=ite.Peek_Value();
total_header_length+=strlen(thumb->Get_Name());
total_data_length+=thumb->Get_Width()*thumb->Get_Height()*4;
total_thumb_count++;
}
int offset=total_header_length;
file_auto_ptr thumb_file(_TheWritingFileFactory, THUMBNAIL_FILENAME);
if (thumb_file->Is_Available()) {
thumb_file->Delete();
}
thumb_file->Create();
thumb_file->Open(FileClass::WRITE);
char* header="TMB1";
thumb_file->Write(header,4);
thumb_file->Write(&total_thumb_count,sizeof(int));
thumb_file->Write(&total_header_length,sizeof(int));
thumb_file->Write(&total_data_length,sizeof(int));
// Save names and offsets
for (ite.First();!ite.Is_Done();ite.Next()) {
ThumbnailClass* thumb=ite.Peek_Value();
const char* name=thumb->Get_Name();
int name_len=strlen(name);
int width=thumb->Get_Width();
int height=thumb->Get_Height();
unsigned long date_time=0;
file_auto_ptr myfile(_TheFileFactory,name);
if (myfile->Is_Available()) {
myfile->Open(FileClass::READ);
date_time=myfile->Get_Date_Time();
myfile->Close();
}
thumb_file->Write(&offset,sizeof(int));
thumb_file->Write(&width,sizeof(int));
thumb_file->Write(&height,sizeof(int));
thumb_file->Write(&date_time,sizeof(unsigned long));
thumb_file->Write(&name_len,sizeof(int));
thumb_file->Write(name,name_len);
offset+=width*height*4;
}
// Save bitmaps
offset=total_header_length;
for (ite.First();!ite.Is_Done();ite.Next()) {
ThumbnailClass* thumb=ite.Peek_Value();
int width=thumb->Get_Width();
int height=thumb->Get_Height();
thumb_file->Write(thumb->Peek_Bitmap(),width*height*4);
}
thumb_file->Close();
#endif
}
ite.First();
while (!ite.Is_Done()) {
ThumbnailClass* thumb=ite.Peek_Value();
delete thumb;
ite.First();
}
delete [] _ThumbnailMemory;
_ThumbnailMemory=NULL;
}