/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/* $Header: /Commando/Code/ww3d2/w3dexclusionlist.cpp 1 12/12/02 3:36p Greg_h $ */
/***********************************************************************************************
*** Confidential - Westwood Studios ***
***********************************************************************************************
* *
* Project Name : Commando / G 3D Library *
* *
* $Archive:: /Commando/Code/ww3d2/w3dexclusionlist.cpp $*
* *
* Author:: Greg_h *
* *
* $Modtime:: 12/12/02 10:04a $*
* *
* $Revision:: 1 $*
* *
*---------------------------------------------------------------------------------------------*
* Functions: *
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
#include "w3dexclusionlist.h"
#include "proto.h"
#include "htree.h"
#include "hanim.h"
W3DExclusionListClass::W3DExclusionListClass(const DynamicVectorClass & names) :
Names(names)
{
for (int i=0; iGet_Name();
char * root_name = copy.Peek_Buffer();
// don't preserve munged prototypes
if (strchr(root_name,'#') != NULL) {
return false;
}
// chop off the sub-object name if present (
char * tmp = strchr(root_name,'.');
if (tmp != NULL) {
*tmp = 0;
}
return Is_Excluded(root_name);
}
bool W3DExclusionListClass::Is_Excluded(HTreeClass * htree) const
{
// plain old name...
return Is_Excluded(htree->Get_Name());
}
bool W3DExclusionListClass::Is_Excluded(HAnimClass * hanim) const
{
// For HAnims, the name to check is the one trailing the '.'
StringClass copy = hanim->Get_Name();
char * root_name = copy.Peek_Buffer();
char * tmp = strchr(root_name,'.');
if (tmp) {
return Is_Excluded(tmp + 1);
} else {
return false; // should never happen...
}
}
bool W3DExclusionListClass::Is_Excluded(const char * root_name) const
{
return NameHash.Exists(StringClass(root_name));
}