/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /* $Header: /Commando/Code/ww3d2/w3dexclusionlist.cpp 1 12/12/02 3:36p Greg_h $ */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando / G 3D Library * * * * $Archive:: /Commando/Code/ww3d2/w3dexclusionlist.cpp $* * * * Author:: Greg_h * * * * $Modtime:: 12/12/02 10:04a $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #include "w3dexclusionlist.h" #include "proto.h" #include "htree.h" #include "hanim.h" W3DExclusionListClass::W3DExclusionListClass(const DynamicVectorClass & names) : Names(names) { for (int i=0; iGet_Name(); char * root_name = copy.Peek_Buffer(); // don't preserve munged prototypes if (strchr(root_name,'#') != NULL) { return false; } // chop off the sub-object name if present ( char * tmp = strchr(root_name,'.'); if (tmp != NULL) { *tmp = 0; } return Is_Excluded(root_name); } bool W3DExclusionListClass::Is_Excluded(HTreeClass * htree) const { // plain old name... return Is_Excluded(htree->Get_Name()); } bool W3DExclusionListClass::Is_Excluded(HAnimClass * hanim) const { // For HAnims, the name to check is the one trailing the '.' StringClass copy = hanim->Get_Name(); char * root_name = copy.Peek_Buffer(); char * tmp = strchr(root_name,'.'); if (tmp) { return Is_Excluded(tmp + 1); } else { return false; // should never happen... } } bool W3DExclusionListClass::Is_Excluded(const char * root_name) const { return NameHash.Exists(StringClass(root_name)); }