/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S *** *********************************************************************************************** * * * Project Name : Command & Conquer * * * * $Archive:: /Commando/Library/BFIOFILE.H $* * * * $Author:: Greg_h $* * * * $Modtime:: 7/22/97 11:37a $* * * * $Revision:: 1 $* * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef BFIOFILE_H #define BFIOFILE_H #include "rawfile.h" /* ** This derivation of the raw file class handles buffering the input/output in order to ** achieve greater speed. The buffering is not active by default. It must be activated ** by setting the appropriate buffer through the Cache() function. */ class BufferIOFileClass : public RawFileClass { typedef RawFileClass BASECLASS; public: BufferIOFileClass(char const * filename); BufferIOFileClass(void); virtual ~BufferIOFileClass(void); bool Cache( long size=0, void * ptr=NULL); void Free( void); bool Commit( void); virtual char const * Set_Name(char const * filename); virtual bool Is_Available(int forced=false); virtual bool Is_Open(void) const; virtual int Open(char const * filename, int rights=READ); virtual int Open(int rights=READ); virtual int Read(void * buffer, int size); virtual int Seek(int pos, int dir=SEEK_CUR); virtual int Size(void); virtual int Write(void const * buffer, int size); virtual void Close(void); enum {MINIMUM_BUFFER_SIZE=1024}; private: bool IsAllocated; bool IsOpen; bool IsDiskOpen; bool IsCached; bool IsChanged; bool UseBuffer; int BufferRights; void *Buffer; long BufferSize; long BufferPos; long BufferFilePos; long BufferChangeBeg; long BufferChangeEnd; long FileSize; long FilePos; long TrueFileStart; }; #endif