/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
/************************************************************************************************
* C O N F I D E N T I A L --- W E S T W O O D A S S O C I A T E S *
*************************************************************************************************
*
* FILE
* $Archive: /Renegade Setup/Autorun/autorun.h $
*
* DESCRIPTION
*
* PROGRAMMER
* $Author: Maria_l $
*
* VERSION INFO
* $Modtime: 1/28/02 11:11a $
* $Revision: 10 $
*
*************************************************************************************************/
#ifndef AUTORUN_H
#define AUTORUN_H
#include
#include
#include
#include
#include "ttfont.h"
//--------------------------------------------------------------------
// Externs
//--------------------------------------------------------------------
extern int Language;
//--------------------------------------------------------------------
// Structs that everyone can use.
//--------------------------------------------------------------------
typedef enum {
LANG_USA, //0
LANG_UK, //1
LANG_GER, //2
LANG_FRE, //3
LANG_DUT, //4
LANG_ITA, //5
LANG_JAP, //6
LANG_SPA, //7
LANG_SCA, //8
LANG_KOR, //9
LANG_CHI, //10
LANG_NUM,
} LanguageType;
#define IS_LANGUAGE_DBCS(l) (((l)==LANG_CHI)||((l)==LANG_JAP)||((l)==LANG_KOR)) // [OYO]
#define IS_CODEPAGE_DBCS(C) ((C==949)||(C==950)||(C==932)) // [OYO]
//----------------------------------------------------------------------------
// DEFINES
//----------------------------------------------------------------------------
#define MAX_COMMAND_LINE_ARGUMENTS 10
#define MAX_ARGUMENT_LENGTH 80
#define MIN(a,b) (((a) < (b)) ? (a) : (b))
#define MAX(a,b) (((a) > (b)) ? (a) : (b))
#define WM_GO (WM_USER)+1
#define WM_USERSTAT (WM_USER + 100)
#define EXPLORER_NAME "EXPLORER.EXE"
#define INSTALL_PATH_KEY "InstallPath"
#define INTERNET_PATH_KEY "InternetPath"
#define SETUP_NAME "Setup.exe"
#define UNINSTALL_NAME "Uninst.exe"
#define SHELL_FOLDERS_KEY "Software\\Microsoft\\Windows\\CurrentVersion\\Explorer\\Shell Folders"
#define SHELL_UNINSTALL_KEY "Software\\Microsoft\\Windows\\CurrentVersion\\Uninstall"
#define SHELL_APP_PATHS_KEY "Software\\Microsoft\\Windows\\CurrentVersion\\App Paths"
#define PROGRAMS_SUBKEY "Programs"
#define COMMON_PROGRAMS_SUBKEY "Common Programs"
#define SOFTWARE_SUBKEY "Software"
/*
#define WESTWOOD_SUBKEY "Westwood"
#define SOFTWARE_WESTWOOD_KEY "Software\\Westwood\\"
#define WESTWOOD_WOLAPI_KEY "Software\\Westwood\\WOLAPI"
#define WESTWOOD_REGISTER_KEY "Software\\Westwood\\Register"
*/
#define ELECTRONICARTS_SUBKEY "Electronic Arts"
#define EAGAMES_SUBKEY "EA Games"
#define GENERALS_SUBKEY "Generals"
#define SOFTWARE_EAGAMES_KEY "Software\\Electronic Arts\\EA Games\\"
#define EAGAMES_GENERALS_KEY "Software\\Electronic Arts\\EA Games\\Generals"
#define EAGAMES_ERGC_KEY "Software\\Electronic Arts\\EA Games\\Generals\\ergc"
#define LAUNCHER_FILENAME "Generals.exe"
#define WORLDBUILDER_FILENAME "WorldBuilder.exe"
#define PATCHGET_FILENAME "patchget.dat"
#define UNINSTALL_STRING_SUBKEY "UninstallString"
#define INSTALLPATH_SUBKEY "InstallPath"
#define VERSION_SUBKEY "Version"
#define LANGUAGE_SUBKEY "Language"
#define MAPPACKVERSION_SUBKEY "MapPackVersion"
#define DDRAW "DDRAW.DLL"
#define DSOUND "DSOUND.DLL"
#define DDHELP "DDHELP.EXE"
#define NORMAL "Normal"
#define FOCUSED "Focused"
#define PRESSED "Pressed"
/*
#define BUTTON1NORMAL "Button1Normal"
#define BUTTON2NORMAL "Button2Normal"
#define BUTTON3NORMAL "Button3Normal"
#define BUTTON4NORMAL "Button4Normal"
#define BUTTON5NORMAL "Button5Normal"
#define BUTTON6NORMAL "Button6Normal"
#define BUTTON7NORMAL "Button7Normal"
#define BUTTON8NORMAL "Button8Normal"
#define BUTTON9NORMAL "Button8Normal"
#define BUTTON10NORMAL "Button8Normal"
#define BUTTON1FOCUSED "Button1Focused"
#define BUTTON2FOCUSED "Button2Focused"
#define BUTTON3FOCUSED "Button3Focused"
#define BUTTON4FOCUSED "Button4Focused"
#define BUTTON5FOCUSED "Button5Focused"
#define BUTTON6FOCUSED "Button6Focused"
#define BUTTON7FOCUSED "Button7Focused"
#define BUTTON8FOCUSED "Button8Focused"
#define BUTTON9FOCUSED "Button8Focused"
#define BUTTON10FOCUSED "Button8Focused"
*/
#define BUTTON_REG "BUTTON_REG"
#define BUTTON_SEL "BUTTON_SEL"
//-------------------------------------------------------------------------
// LaunchObject Class
//-------------------------------------------------------------------------
class LaunchObjectClass
{
public:
LaunchObjectClass ( char *path=NULL, char *args=NULL );
void SetPath ( char *path );
void SetArgs ( char *args );
unsigned int Launch ( void );
bool Launch_A_Program ( void ) { return( LaunchSomething ); };
void Set_Launch ( bool value ) { LaunchSomething = value; };
public:
char szPath[ _MAX_PATH ];
char szArgs[ _MAX_PATH ];
bool LaunchSomething;
};
extern LaunchObjectClass LaunchObject;
//-------------------------------------------------------------------------
// Main Class
//-------------------------------------------------------------------------
class Main
{
public:
static HINSTANCE hInstance;
static HINSTANCE hPrevInstance;
static HMODULE hModule;
static int nCmdShow;
static int MessageLoop( void );
};
//-------------------------------------------------------------------------
// (Base)Window Class
//
// Note that Window_Proc is a "pure virtual" function making this an
// abstract class.
//-------------------------------------------------------------------------
class Window
{
protected:
HWND hWnd;
public:
HWND GetHandle( void ) { return hWnd; }
BOOL Show( int nCmdShow ) { return ShowWindow( hWnd, nCmdShow ); }
void Update( void ) { UpdateWindow( hWnd ); }
virtual LRESULT Window_Proc( HWND hWnd, UINT iMessage, WPARAM wParam, LPARAM lParam ) = 0;
};
//-------------------------------------------------------------------------
// MainWindow Class
//-------------------------------------------------------------------------
class MainWindow : public Window
{
protected:
static char szClassName[ 100 ];
public:
MainWindow( void );
static void Register ( void );
static void Reset_Class_Name ( char *string )
{
if ( string != NULL && string[0] != '\0' ) {
strcpy( szClassName, string );
}
};
BOOL Is_Product_Registered ( void );
void Create_Buttons ( HWND hWnd, RECT *dlg_rect );
unsigned int Run_Auto_Update ( HWND hWnd, RECT *rect );
unsigned int Run_Demo ( HWND hWnd, RECT *rect, int cd_drive );
BOOL Run_Explorer ( char *, HWND hWnd, RECT *rect );
unsigned int Run_Game ( HWND hWnd, RECT *rect );
unsigned int Run_WorldBuilder ( HWND hWnd, RECT *rect );
unsigned int Run_PatchGet ( HWND hWnd, RECT *rect );
unsigned int Run_New_Account ( HWND hWnd, RECT *rect );
unsigned int Run_Register ( HWND hWnd, RECT *rect );
unsigned int Run_Setup ( HWND hWnd, RECT *rect, int cd_drive );
unsigned int Run_Uninstall ( HWND hWnd, RECT *rect );
unsigned int Run_OpenFile (int cd_drive, const char *filename, bool wait = false);
LRESULT Window_Proc ( HWND hWnd, UINT iMessage, WPARAM wParam, LPARAM lParam );
};
#endif