/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: NewLayoutDialog.cpp ////////////////////////////////////////////////// //----------------------------------------------------------------------------- // // Westwood Studios Pacific. // // Confidential Information // Copyright (C) 2001 - All Rights Reserved // //----------------------------------------------------------------------------- // // Project: GUIEdit // // File name: NewLayoutDialog.cpp // // Created: Colin Day, July 2001 // // Desc: New layout dialog procedure // //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// // SYSTEM INCLUDES //////////////////////////////////////////////////////////// #include // USER INCLUDES ////////////////////////////////////////////////////////////// #include "Lib/BaseType.h" #include "Resource.h" #include "EditWindow.h" #include "GUIEdit.h" // DEFINES //////////////////////////////////////////////////////////////////// // PRIVATE TYPES ////////////////////////////////////////////////////////////// // PRIVATE DATA /////////////////////////////////////////////////////////////// // PUBLIC DATA //////////////////////////////////////////////////////////////// // PRIVATE PROTOTYPES ///////////////////////////////////////////////////////// // PRIVATE FUNCTIONS ////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // PUBLIC FUNCTIONS /////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////// // initNewLayoutDialog ======================================================== /** The new layout dialog is being shown, initialize anything we need to */ //============================================================================= static void initNewLayoutDialog( HWND hWndDialog ) { // set default keyboard focus SetFocus( GetDlgItem( hWndDialog, IDOK ) ); } // end initNewLayoutDialog // NewLayoutDialogProc ======================================================== /** Dialog procedure for the new layout dialog when starting an entire * new layout in the editor */ //============================================================================= LRESULT CALLBACK NewLayoutDialogProc( HWND hWndDialog, UINT message, WPARAM wParam, LPARAM lParam ) { switch( message ) { // ------------------------------------------------------------------------ case WM_INITDIALOG: { // initialize the values for the the dialog initNewLayoutDialog( hWndDialog ); return FALSE; } // end init dialog // ------------------------------------------------------------------------ case WM_COMMAND: { switch( LOWORD( wParam ) ) { // -------------------------------------------------------------------- case IDOK: { // reset the editor TheEditor->newLayout(); // end this dialog EndDialog( hWndDialog, TRUE ); break; } // end ok // -------------------------------------------------------------------- case IDCANCEL: { EndDialog( hWndDialog, FALSE ); break; } // end cancel } // end switch( LOWORD( wParam ) ) return 0; } // end of WM_COMMAND // ------------------------------------------------------------------------ case WM_CLOSE: { EndDialog( hWndDialog, FALSE ); return 0; } // end close // ------------------------------------------------------------------------ default: return 0; } // end of switch } // end NewLayoutDialogProc