/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // FILE: MoreParmsDialog.h /*---------------------------------------------------------------------------*/ /* EA Pacific */ /* Confidential Information */ /* Copyright (C) 2001 - All Rights Reserved */ /* DO NOT DISTRIBUTE */ /*---------------------------------------------------------------------------*/ /* Project: RTS3 */ /* File name: MoreParmsDialog.h */ /* Created: John K. McDonald, Jr., 3/23/2002 */ /* Desc: // @todo */ /* Revision History: */ /* 3/23/2002 : Initial creation */ /*---------------------------------------------------------------------------*/ #pragma once #ifndef _H_MOREPARMSDIALOG_ #define _H_MOREPARMSDIALOG_ // INCLUDES /////////////////////////////////////////////////////////////////// #include "resource.h" #include "Lib/BaseType.h" // DEFINES //////////////////////////////////////////////////////////////////// // TYPE DEFINES /////////////////////////////////////////////////////////////// // FORWARD DECLARATIONS /////////////////////////////////////////////////////// class MoreParmsDialog : public CDialog { public: enum { IDD = IDD_PSEd_EditMoreParms }; MoreParmsDialog(UINT nIDTemplate = MoreParmsDialog::IDD, CWnd* pParentWnd = NULL); virtual ~MoreParmsDialog(); void InitPanel( void ); // if true, updates the UI from the Particle System. // if false, updates the Particle System from the UI void performUpdate( IN Bool toUI ); protected: afx_msg void OnParticleSystemEdit(); DECLARE_MESSAGE_MAP() }; #endif /* _H_MOREPARMSDIALOG_ */