/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ /*********************************************************************************************** *** Confidential - Westwood Studios *** *********************************************************************************************** * * * Project Name : Commando / G 3D engine * * * * File Name : MeshDeformDefs.h * * * * Programmer : Patrick Smith * * * * Start Date : 04/28/99 * * * * Last Update : * * *---------------------------------------------------------------------------------------------* * Functions: * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */ #ifndef __MESH_DEFORM_DEFS_H #define __MESH_DEFORM_DEFS_H #include #include "Vector.H" /////////////////////////////////////////////////////////////////////////// // // Constants // /////////////////////////////////////////////////////////////////////////// typedef enum { VERT_POSITION = 1, VERT_COLORS = 2, BOTH = VERT_POSITION | VERT_COLORS } DEFORM_CHANNELS; /////////////////////////////////////////////////////////////////////////// // // Structures // /////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////// // // VERT_INFO // // Used to represent position or color information for a vertex. // /////////////////////////////////////////////////////////////////////////// typedef struct _VERT_INFO { _VERT_INFO (void) : index (0), color_index (0), value (0,0,0) { } _VERT_INFO (int vert_index, const Point3 &point, int vert_color_index = 0) : index (vert_index), color_index (vert_color_index), value (point) { } UINT index; UINT color_index; Point3 value; // Don't care, DynamicVectorClass needs these bool operator== (const _VERT_INFO &src) { return false; } bool operator!= (const _VERT_INFO &src) { return true; } } VERT_INFO; /////////////////////////////////////////////////////////////////////////// // // Typedefs // /////////////////////////////////////////////////////////////////////////// typedef DynamicVectorClass DEFORM_LIST; #endif //__MESH_DEFORM_DEFS_H