/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #pragma once #include "Tool.h" class BorderTool : public Tool { protected: enum ModificationType { MOD_TYPE_INVALID, MOD_TYPE_UP, MOD_TYPE_FREE, MOD_TYPE_RIGHT }; Bool m_mouseDown; Bool m_addingNewBorder; Int m_modifyBorderNdx; ModificationType m_modificationType; public: BorderTool(); ~BorderTool(); Int getToolID(void) {return m_toolID;} virtual void setCursor(void); virtual void activate(); virtual void deactivate(); virtual Bool followsTerrain(void) { return false; } virtual void mouseMoved(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc); virtual void mouseDown(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc); virtual void mouseUp(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc); };