/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // FeatherTool.h // Texture tiling tools for worldbuilder. // Author: John Ahlquist, April 2001 #pragma once #ifndef FEATHERTOOL_H #define FEATHERTOOL_H #include "Tool.h" class WorldHeightMapEdit; /**************************************************************************/ /** FeatherTool Does the smooth height map tool operation. ***************************************************************************/ /// smooth height map tool. class FeatherTool : public Tool { protected: WorldHeightMapEdit *m_htMapEditCopy; //< ref counted. WorldHeightMapEdit *m_htMapFeatherCopy; //< ref counted. WorldHeightMapEdit *m_htMapRateCopy; //< ref counted. static Int m_feather; static Int m_rate; static Int m_radius; public: FeatherTool(void); ~FeatherTool(void); static void setFeather(Int feather); static void setRate(Int rate); static void setRadius(Int Radius); public: virtual void mouseDown(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc); virtual void mouseUp(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc); virtual void mouseMoved(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc); virtual WorldHeightMapEdit *getHeightMap(void) {return m_htMapEditCopy;}; virtual void activate(); ///< Become the current tool. }; #endif //FEATHERTOOL_H