/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // FenceTool.h // Texture tiling tools for worldbuilder. // Author: John Ahlquist, April 2001 #pragma once #ifndef FenceTool_H #define FenceTool_H #include "Tool.h" class WorldHeightMapEdit; class MapObject; class Vector3; /*************************************************************************/ /** FenceTool Does the fence tool operation. ***************************************************************************/ class FenceTool : public Tool { protected: CPoint m_downPt2d; Coord3D m_downPt3d; MapObject *m_mapObjectList; Real m_curObjectWidth; Real m_curObjectOffset; Int m_objectCount; public: FenceTool(void); ~FenceTool(void); protected: void updateMapObjectList(Coord3D downPt, Coord3D curPt, WbView* pView, CWorldBuilderDoc *pDoc, Bool checkPlayers); public: virtual void mouseDown(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc); virtual void mouseUp(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc); virtual void mouseMoved(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc); virtual void activate(); ///< Become the current tool. virtual void deactivate(); ///< Become not the current tool. }; #endif //FenceTool_H