/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // FILE: MapPreview.h ///////////////////////////////////////////////// //----------------------------------------------------------------------------- // // Electronic Arts Pacific. // // Confidential Information // Copyright (C) 2002 - All Rights Reserved // //----------------------------------------------------------------------------- // // created: Oct 2002 // // Filename: MapPreview.h // // author: Chris Huybregts // // purpose: // //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __MAP_PREVIEW_H_ #define __MAP_PREVIEW_H_ //----------------------------------------------------------------------------- // SYSTEM INCLUDES //////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // USER INCLUDES ////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // FORWARD REFERENCES ///////////////////////////////////////////////////////// //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // TYPE DEFINES /////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- enum { MAP_PREVIEW_HEIGHT = 128,//256, MAP_PREVIEW_WIDTH = 128,//256, }; class MapPreview { public: MapPreview(void ); void save( CString mapName ); private: void interpolateColorForHeight( RGBColor *color, Real height, Real hiZ, Real midZ, Real loZ ); Bool mapPreviewToWorld(const ICoord2D *radar, Coord3D *world); void buildMapPreviewTexture( CString tgaName ); UnsignedInt m_pixelBuffer[MAP_PREVIEW_HEIGHT][MAP_PREVIEW_WIDTH]; }; //----------------------------------------------------------------------------- // INLINING /////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // EXTERNALS ////////////////////////////////////////////////////////////////// //----------------------------------------------------------------------------- #endif // __MAP_PREVIEW_H_