/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // MeshMoldTool.h // Terrain shaping tools for worldbuilder. // Author: John Ahlquist, Oct. 2001 #pragma once #ifndef MESHMOLDTOOL_H #define MESHMOLDTOOL_H #include "Tool.h" class WorldHeightMapEdit; /*************************************************************************/ /** MeshMoldTool Does the Mesh Mold tool operation. ***************************************************************************/ /// Height brush tool. class MeshMoldTool : public Tool { protected: CPoint m_prevViewPt; ///< Previous tracking location in view coords. Bool m_offsettingZ; ///< True if we are raising or lowering the mesh along z axis. Coord3D m_prevDocPt; ///< Previous tracking location in doc coords. static Coord3D m_toolPos; ///< Current location of the mesh on the terrain. static Bool m_tracking; ///< True if we are tracking a mesh on screen. static WorldHeightMapEdit *m_htMapEditCopy; ///< ref counted. public: MeshMoldTool(void); ~MeshMoldTool(void); protected: static void applyMesh(CWorldBuilderDoc *pDoc); ///< Apply the mesh to copy of terrain. public: static void apply(CWorldBuilderDoc *pDoc); ///< Apply the mesh to the terrain & execute undoable. public: //Tool methods. virtual void mouseDown(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc); virtual void mouseUp(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc); virtual void mouseMoved(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc); virtual WorldHeightMapEdit *getHeightMap(void) {return m_htMapEditCopy;}; virtual void activate(); ///< Become the current tool. virtual void deactivate(); ///< Become the current tool. virtual Bool followsTerrain(void) {return false;}; public: // Methods specific to MeshMoldTool. static void updateMeshLocation(Bool changePreview); }; #endif //MESHMOLDTOOL_H