/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // PointerTool.h // Texture tiling tools for worldbuilder. // Author: John Ahlquist, April 2001 #pragma once #ifndef POINTER_TOOL_H #define POINTER_TOOL_H #include "PolygonTool.h" class WorldHeightMapEdit; #include "../../gameengine/include/common/MapObject.h" class ModifyObjectUndoable; /*************************************************************************/ /** PointerTool Does the select/move tool operation. ***************************************************************************/ /// Blend edges out tool. class PointerTool : public PolygonTool { protected: enum {HYSTERESIS = 3}; CPoint m_downPt2d; Coord3D m_downPt3d; MapObject *m_curObject; Bool m_moving; ///< True if we are drag moving an object. Bool m_rotating; ///< True if we are rotating an object. Bool m_dragSelect; ///< True if we are drag selecting. Bool m_doPolyTool; ///< True if we are using the polygon tool to modify a polygon triggter. ModifyObjectUndoable *m_modifyUndoable; ///< The modify undoable that is in progress while we track the mouse. Bool m_mouseUpRotate;///< True if we are over the "rotate" hotspot. HCURSOR m_rotateCursor; Bool m_mouseUpMove;///< True if we are over the "move" hotspot. HCURSOR m_moveCursor; protected: void checkForPropertiesPanel(void); public: PointerTool(void); ~PointerTool(void); public: /// Clear the selection on activate or deactivate. virtual void activate(); virtual void deactivate(); virtual void setCursor(void); virtual void mouseDown(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc); virtual void mouseMoved(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc); virtual void mouseUp(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc); public: static void clearSelection(void); ///< Clears the selected objects selected flags. static Bool allowPick(MapObject* pMapObj, WbView* pView); }; #endif //POINTER_TOOL_H