/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_TERRAINMODAL_H__F013E9EF_2DE1_4084_97A8_5B87466535FC__INCLUDED_) #define AFX_TERRAINMODAL_H__F013E9EF_2DE1_4084_97A8_5B87466535FC__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // TerrainModal.h : header file // #include "TerrainSwatches.h" #include "common/AsciiString.h" class WorldHeightMapEdit; ///////////////////////////////////////////////////////////////////////////// // TerrainModal dialog class TerrainModal : public CDialog { // Construction public: TerrainModal(AsciiString path, WorldHeightMapEdit *pMap, CWnd* pParent = NULL); // standard constructor // Dialog Data //{{AFX_DATA(TerrainModal) enum { IDD = IDD_TERRAIN_MODAL }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(TerrainModal) protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support virtual BOOL OnNotify(WPARAM wParam, LPARAM lParam, LRESULT* pResult); //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(TerrainModal) virtual BOOL OnInitDialog(); //}}AFX_MSG DECLARE_MESSAGE_MAP() protected: Int m_currentFgTexture; AsciiString m_pathToReplace; CTreeCtrl m_terrainTreeView; TerrainSwatches m_terrainSwatches; WorldHeightMapEdit *m_map; protected: void addTerrain(char *pPath, Int terrainNdx, HTREEITEM parent); HTREEITEM findOrAdd(HTREEITEM parent, char *pLabel); void updateLabel(void); void updateTextures(void); Bool setTerrainTreeViewSelection(HTREEITEM parent, Int selection); public: Int getNewNdx(void) {return m_currentFgTexture;}; }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TERRAINMODAL_H__F013E9EF_2DE1_4084_97A8_5B87466535FC__INCLUDED_)