/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ #if !defined(AFX_TERRAINSWATCHES_H__2EC47AA6_06CA_43D1_9003_15472AE76CE7__INCLUDED_) #define AFX_TERRAINSWATCHES_H__2EC47AA6_06CA_43D1_9003_15472AE76CE7__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // TerrainSwatches.h : header file // #include "lib/BaseType.h" ///////////////////////////////////////////////////////////////////////////// // TerrainSwatches window class TerrainSwatches : public CWnd { // Construction public: TerrainSwatches(); // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(TerrainSwatches) //}}AFX_VIRTUAL // Implementation public: virtual ~TerrainSwatches(); // Generated message map functions protected: //{{AFX_MSG(TerrainSwatches) afx_msg void OnPaint(); //}}AFX_MSG DECLARE_MESSAGE_MAP() protected: void DrawMyTexture(CDC *pDc, int top, int left, Int width, UnsignedByte *rgbData); }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_TERRAINSWATCHES_H__2EC47AA6_06CA_43D1_9003_15472AE76CE7__INCLUDED_)