/*
** Command & Conquer Generals(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
#ifndef __WBHEIGHTMAP_H_
#define __WBHEIGHTMAP_H_
#include "W3DDevice/GameClient/HeightMap.h"
class WBHeightMap : public HeightMapRenderObjClass
{
public:
WBHeightMap(void);
/////////////////////////////////////////////////////////////////////////////
// Render Object Interface (W3D methods)
/////////////////////////////////////////////////////////////////////////////
virtual void Render(RenderInfoClass & rinfo);
virtual Bool Cast_Ray(RayCollisionTestClass & raytest);
virtual Real getHeightMapHeight(Real x, Real y, Coord3D* normal); ///