/* ** Command & Conquer Generals(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ // WaypointTool.h // Texture selection tool for worldbuilder. // Author: John Ahlquist, April 2001 #pragma once #ifndef WAYPOINTTOOL_H #define WAYPOINTTOOL_H #include "Tool.h" class WorldHeightMapEdit; class MapObject; /*************************************************************************/ /** WaypointTool Does the add/select waypoint operation. ***************************************************************************/ /// Select tile tool. class WaypointTool : public Tool { public: WaypointTool(void); ~WaypointTool(void); protected: Int m_downWaypointID; Coord3D m_mouseDownPt; static Bool m_isActive; protected: MapObject *pickWaypoint(Coord3D loc); public: static Bool isActive(void) {return m_isActive;}; public: /// Perform tool on mouse down. virtual void mouseDown(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc); virtual void mouseMoved(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc); virtual void mouseUp(TTrackingMode m, CPoint viewPt, WbView* pView, CWorldBuilderDoc *pDoc); virtual void activate(); ///< Become the current tool. virtual void deactivate(); ///< Become not the current tool. }; #endif //WAYPOINTTOOL_H