/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: BeaconClientUpdate.h //////////////////////////////////////////////////////////////////// // Author: Matthew D. Campbell, August 2002 // Desc: Beacon client update module /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __BEACONCLIENTUPDATE_H_ #define __BEACONCLIENTUPDATE_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "Common/ClientUpdateModule.h" // FORWARD REFERENCES ///////////////////////////////////////////////////////////////////////////// class Thing; class ParticleSystem; //------------------------------------------------------------------------------------------------- class BeaconClientUpdateModuleData : public ClientUpdateModuleData { public: UnsignedInt m_framesBetweenRadarPulses; UnsignedInt m_radarPulseDuration; BeaconClientUpdateModuleData(); ~BeaconClientUpdateModuleData(); static void buildFieldParse(MultiIniFieldParse& p); }; //------------------------------------------------------------------------------------------------- /** The tree way client update module */ //------------------------------------------------------------------------------------------------- class BeaconClientUpdate : public ClientUpdateModule { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( BeaconClientUpdate, "BeaconClientUpdate" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( BeaconClientUpdate, BeaconClientUpdateModuleData ); public: BeaconClientUpdate( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype provided by memory pool declaration /// the client update callback virtual void clientUpdate( void ); void hideBeacon( void ); protected: ParticleSystemID m_particleSystemID; UnsignedInt m_lastRadarPulse; }; #endif // __BEACONCLIENTUPDATE_H_