/*
** Command & Conquer Generals Zero Hour(tm)
** Copyright 2025 Electronic Arts Inc.
**
** This program is free software: you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation, either version 3 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program. If not, see .
*/
////////////////////////////////////////////////////////////////////////////////
// //
// (c) 2001-2003 Electronic Arts Inc. //
// //
////////////////////////////////////////////////////////////////////////////////
// FILE: SwayClientUpdate.h ////////////////////////////////////////////////////////////////////
// Author: Matthew D. Campbell, May 2002
// Desc: Tree sway client update module
///////////////////////////////////////////////////////////////////////////////////////////////////
#pragma once
#ifndef __SWAYCLIENTUPDATE_H_
#define __SWAYCLIENTUPDATE_H_
// INCLUDES ///////////////////////////////////////////////////////////////////////////////////////
#include "Common/ClientUpdateModule.h"
// FORWARD REFERENCES /////////////////////////////////////////////////////////////////////////////
class Thing;
//-------------------------------------------------------------------------------------------------
/** The tree way client update module */
//-------------------------------------------------------------------------------------------------
class SwayClientUpdate : public ClientUpdateModule
{
MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( SwayClientUpdate, "SwayClientUpdate" )
MAKE_STANDARD_MODULE_MACRO( SwayClientUpdate );
public:
SwayClientUpdate( Thing *thing, const ModuleData* moduleData );
// virtual destructor prototype provided by memory pool declaration
/// the client update callback
virtual void clientUpdate( void );
void stopSway( void ) { m_swaying = false; }
protected:
Real m_curValue;
Real m_curAngle;
Real m_curDelta;
Real m_curAngleLimit;
Real m_leanAngle; ///