/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: AnimationSteeringUpdate.h //////////////////////////////////////////////////////////////////////////// // Author: Kris Morness, April 2002 // Desc: Uses animation states to handle steering. /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __ANIMATION_STEERING_UPDATE_H #define __ANIMATION_STEERING_UPDATE_H // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// #include "GameLogic/Module/UpdateModule.h" enum PhysicsTurningType; //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- class AnimationSteeringUpdateModuleData : public UpdateModuleData { public: AnimationSteeringUpdateModuleData( void ); static void buildFieldParse(MultiIniFieldParse& p) { UpdateModuleData::buildFieldParse( p ); static const FieldParse dataFieldParse[] = { { "MinTransitionTime", INI::parseDurationUnsignedInt, NULL, offsetof( AnimationSteeringUpdateModuleData, m_transitionFrames ) }, { 0, 0, 0, 0 } }; p.add(dataFieldParse); } UnsignedInt m_transitionFrames; }; //------------------------------------------------------------------------------------------------- /** The AnimationSteering Update module */ //------------------------------------------------------------------------------------------------- class AnimationSteeringUpdate : public UpdateModule { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( AnimationSteeringUpdate, "AnimationSteeringUpdate" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( AnimationSteeringUpdate, AnimationSteeringUpdateModuleData ); public: AnimationSteeringUpdate( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype defined by MemoryPoolObject virtual UpdateSleepTime update( void ); ///< Here's the actual work of Upgrading protected: ModelConditionFlagType m_currentTurnAnim; UnsignedInt m_nextTransitionFrame; }; #endif // end __ANIMATION_STEERING_UPDATE_H