/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: AssistedTargetingUpdate.h ///////////////////////////////////////////////////////////////////////// // Author: Graham Smallwood, September 2002 // Desc: Outside influences can tell me to attack something out of my normal targeting range /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef _ASSISTED_TARGETING_UPDATE_H #define _ASSISTED_TARGETING_UPDATE_H // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "GameLogic/Module/UpdateModule.h" //------------------------------------------------------------------------------------------------- class AssistedTargetingUpdateModuleData : public UpdateModuleData { public: Int m_clipSize; WeaponSlotType m_weaponSlot; AsciiString m_laserFromAssistedName; AsciiString m_laserToTargetName; AssistedTargetingUpdateModuleData() { m_clipSize = 1; m_weaponSlot = PRIMARY_WEAPON; m_laserFromAssistedName.clear(); m_laserToTargetName.clear(); } static void buildFieldParse(MultiIniFieldParse& p); }; //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- class AssistedTargetingUpdate : public UpdateModule { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( AssistedTargetingUpdate, "AssistedTargetingUpdate" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( AssistedTargetingUpdate, AssistedTargetingUpdateModuleData ) public: AssistedTargetingUpdate( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype provided by memory pool declaration virtual UpdateSleepTime update( void ); Bool isFreeToAssist() const; void assistAttack( const Object *requestingObject, Object *victimObject ); private: void makeFeedbackLaser( const ThingTemplate *laserTemplate, const Object *from, const Object *to ); const ThingTemplate *m_laserFromAssisted; const ThingTemplate *m_laserToTarget; }; #endif