/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: BoneFXDamage.h ///////////////////////////////////////////////////////////////////// // Author: Bryan Cleveland, April 2002 // Desc: Damage module for the boneFX update module /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __BONEFXDAMAGE_H_ #define __BONEFXDAMAGE_H_ // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// #include "GameLogic/Module/DamageModule.h" //#include "GameLogic/Module/BodyModule.h" -- Yikes... not necessary to include this! (KM) enum BodyDamageType; //Ahhhh much better! // FORWARD REFERENCES ///////////////////////////////////////////////////////////////////////////// //------------------------------------------------------------------------------------------------- class BoneFXDamage : public DamageModule { MAKE_STANDARD_MODULE_MACRO( BoneFXDamage ); MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( BoneFXDamage, "BoneFXDamage" ) public: BoneFXDamage( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype provided by memory pool declaration // damage module methods virtual void onDamage( DamageInfo *damageInfo ) { } virtual void onHealing( DamageInfo *damageInfo ) { } virtual void onBodyDamageStateChange( const DamageInfo* damageInfo, BodyDamageType oldState, BodyDamageType newState ); protected: virtual void onObjectCreated(); }; #endif // end __BONEFXDAMAGE_H_