/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: CashHackSpecialPower.h /////////////////////////////////////////////////////////////// // Author: Colin Day, June 2002 // Desc: The Spy Satellite will reveal shrouded areas of the map that the player chooses /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __CASHHACKSPECIALPOWER_H_ #define __CASHHACKSPECIALPOWER_H_ // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// #include "GameLogic/Module/SpecialPowerModule.h" // FORWARD REFERENCES ///////////////////////////////////////////////////////////////////////////// class Object; class SpecialPowerTemplate; struct FieldParse; enum ScienceType; //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- class CashHackSpecialPowerModuleData : public SpecialPowerModuleData { public: struct Upgrades { ScienceType m_science; Int m_amountToSteal; Upgrades() : m_science(SCIENCE_INVALID), m_amountToSteal(0) { } }; std::vector m_upgrades; Int m_defaultAmountToSteal; ///< the amount of money that we will steal CashHackSpecialPowerModuleData( void ); static void buildFieldParse( MultiIniFieldParse& p ); }; //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- class CashHackSpecialPower : public SpecialPowerModule { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( CashHackSpecialPower, "CashHackSpecialPower" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( CashHackSpecialPower, CashHackSpecialPowerModuleData ) public: CashHackSpecialPower( Thing *thing, const ModuleData *moduleData ); // virtual destructor provided by memory pool object virtual void doSpecialPowerAtObject( Object *obj, UnsignedInt commandOptions ); virtual void doSpecialPowerAtLocation( const Coord3D *loc, Real angle, UnsignedInt commandOptions ); protected: Int findAmountToSteal() const; }; #endif // end __CASHHACKSPECIALPOWER_H_