/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: CheckpointUpdate.h ///////////////////////////////////////////////////////////////////////////// // Author: Matthew D. Campbell, April 2002 // Desc: Reacts when an enemy is within range /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef CHECKPOINT_UPDATE_H #define CHECKPOINT_UPDATE_H // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "GameLogic/Module/UpdateModule.h" #include "Common/KindOf.h" //------------------------------------------------------------------------------------------------- /** Checkpoint update */ //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- class CheckpointUpdateModuleData : public UpdateModuleData { public: UnsignedInt m_enemyScanDelayTime; CheckpointUpdateModuleData() { m_enemyScanDelayTime = LOGICFRAMES_PER_SECOND; } static void buildFieldParse(MultiIniFieldParse& p) { UpdateModuleData::buildFieldParse(p); static const FieldParse dataFieldParse[] = { { "ScanDelayTime", INI::parseDurationUnsignedInt, NULL, offsetof( CheckpointUpdateModuleData, m_enemyScanDelayTime ) }, { 0, 0, 0, 0 } }; p.add(dataFieldParse); } }; // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ class CheckpointUpdate : public UpdateModule { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( CheckpointUpdate, "CheckpointUpdate" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( CheckpointUpdate, CheckpointUpdateModuleData ) public: CheckpointUpdate( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype provided by memory pool declaration virtual UpdateSleepTime update(); protected: Bool m_enemyNear; Bool m_allyNear; Real m_maxMinorRadius; UnsignedInt m_enemyScanDelay; void checkForAlliesAndEnemies( void ); }; #endif // end CHECKPOINT_UPDATE_H