/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: CleanupAreaPower.h ///////////////////////////////////////////////// //----------------------------------------------------------------------------- // // Electronic Arts Pacific. // // Confidential Information // Copyright (C) 2002 - All Rights Reserved // //----------------------------------------------------------------------------- // // Created: September 2002 // // Author: Kris Morness // // Makes use of the cleanup hazard update by augmenting the cleanup range // until there is nothing left to cleanup at which time it goes idle. //----------------------------------------------------------------------------- /////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __CLEANUP_AREA_POWER_H_ #define __CLEANUP_AREA_POWER_H_ //----------------------------------------------------------------------------- #include "GameLogic/Module/SpecialPowerModule.h" //------------------------------------------------------------------------------------------------- class CleanupAreaPowerModuleData : public SpecialPowerModuleData { public: Real m_cleanupMoveRange; CleanupAreaPowerModuleData( void ); static void buildFieldParse(MultiIniFieldParse& p); }; //------------------------------------------------------------------------------------------------- class CleanupAreaPower : public SpecialPowerModule { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( CleanupAreaPower, "CleanupAreaPower" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( CleanupAreaPower, CleanupAreaPowerModuleData ); public: CleanupAreaPower( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype defined by MemoryPoolObject virtual void doSpecialPowerAtLocation( const Coord3D *loc, Real angle, UnsignedInt commandOptions ); }; #endif