/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: CommandButtonHuntUpdate.cpp ////////////////////////////////////////////////////////////////////////// // Author: John Ahlquist, Sept. 2002 // Desc: Update module to handle wounded idle infantry finding a heal unit or structure. /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __COMMAND_BUTTON_HUNT_UPDATE_H_ #define __COMMAND_BUTTON_HUNT_UPDATE_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "Common/KindOf.h" #include "GameLogic/Module/UpdateModule.h" // FORWARD REFERENCES ///////////////////////////////////////////////////////////////////////////// class ThingTemplate; class WeaponTemplate; //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- class CommandButtonHuntUpdateModuleData : public ModuleData { public: UnsignedInt m_scanFrames; Real m_scanRange; CommandButtonHuntUpdateModuleData(); static void buildFieldParse(MultiIniFieldParse& p); private: }; //------------------------------------------------------------------------------------------------- /** The default update module */ //------------------------------------------------------------------------------------------------- class CommandButtonHuntUpdate : public UpdateModule { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( CommandButtonHuntUpdate, "CommandButtonHuntUpdate" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( CommandButtonHuntUpdate, CommandButtonHuntUpdateModuleData ); public: CommandButtonHuntUpdate( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype provided by memory pool declaration virtual void onObjectCreated(); virtual UpdateSleepTime update(); void setCommandButton(const AsciiString& buttonName); protected: Object* scanClosestTarget(void); UpdateSleepTime huntSpecialPower(AIUpdateInterface *ai); UpdateSleepTime huntWeapon(AIUpdateInterface *ai); UpdateSleepTime huntEnter( AIUpdateInterface *ai ); protected: AsciiString m_commandButtonName; const CommandButton *m_commandButton; }; #endif