/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: CommandSetUpgrade.h ///////////////////////////////////////////////////////////////////////////// // Author: Graham Smallwood, September 2002 // Desc: UpgradeModule that sets a new override string for Command Set look ups /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef _COMMAND_SET_UPGRADE_H #define _COMMAND_SET_UPGRADE_H #include "GameLogic/Module/UpgradeModule.h" //----------------------------------------------------------------------------- class CommandSetUpgradeModuleData : public UpgradeModuleData { public: AsciiString m_newCommandSet; AsciiString m_newCommandSetAlt; AsciiString m_triggerAlt; CommandSetUpgradeModuleData() { m_newCommandSet = AsciiString::TheEmptyString; m_newCommandSetAlt = AsciiString::TheEmptyString; m_triggerAlt = "none"; } static void buildFieldParse(MultiIniFieldParse& p); }; //----------------------------------------------------------------------------- class CommandSetUpgrade : public UpgradeModule { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( CommandSetUpgrade, "CommandSetUpgrade" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( CommandSetUpgrade, CommandSetUpgradeModuleData ); public: CommandSetUpgrade( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype defined by MemoryPoolObject protected: virtual void upgradeImplementation( ); ///< Here's the actual work of Upgrading virtual Bool isSubObjectsUpgrade() { return false; } }; #endif // _COMMAND_SET_UPGRADE_H