/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: CrushDie.h ///////////////////////////////////////////////////////////////////////////// // Author: Colin Day, November 2001 // Desc: Default die module /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __CrushDie_H_ #define __CrushDie_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "Common/AudioEventRTS.h" #include "Common/INI.h" #include "GameLogic/Module/DieModule.h" // FORWARD REFERENCES ///////////////////////////////////////////////////////////////////////////// class Thing; enum CrushEnum { TOTAL_CRUSH, BACK_END_CRUSH, FRONT_END_CRUSH, NO_CRUSH, CRUSH_COUNT }; //------------------------------------------------------------------------------------------------- class CrushDieModuleData : public DieModuleData { public: AudioEventRTS m_crushSounds[CRUSH_COUNT]; Int m_crushSoundPercent[CRUSH_COUNT]; CrushDieModuleData() { for (int i = 0; i < CRUSH_COUNT; i++) { m_crushSoundPercent[i] = 100; } } static void buildFieldParse(MultiIniFieldParse& p) { DieModuleData::buildFieldParse(p); static const FieldParse dataFieldParse[] = { { "TotalCrushSound", INI::parseAudioEventRTS, NULL, offsetof( CrushDieModuleData, m_crushSounds[TOTAL_CRUSH] ) }, { "BackEndCrushSound", INI::parseAudioEventRTS, NULL, offsetof( CrushDieModuleData, m_crushSounds[BACK_END_CRUSH] ) }, { "FrontEndCrushSound", INI::parseAudioEventRTS, NULL, offsetof( CrushDieModuleData, m_crushSounds[FRONT_END_CRUSH] ) }, { "TotalCrushSoundPercent", INI::parseInt, NULL, offsetof( CrushDieModuleData, m_crushSoundPercent[TOTAL_CRUSH] ) }, { "BackEndCrushSoundPercent", INI::parseInt, NULL, offsetof( CrushDieModuleData, m_crushSoundPercent[BACK_END_CRUSH] ) }, { "FrontEndCrushSoundPercent",INI::parseInt, NULL, offsetof( CrushDieModuleData, m_crushSoundPercent[FRONT_END_CRUSH] ) }, { 0, 0, 0, 0 } }; p.add(dataFieldParse); } }; //------------------------------------------------------------------------------------------------- class CrushDie : public DieModule { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( CrushDie, "CrushDie" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( CrushDie, CrushDieModuleData ); public: CrushDie( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype provided by memory pool declaration virtual void onDie( const DamageInfo *damageInfo ); }; #endif // __CrushDie_H_