/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: DamDie.h ///////////////////////////////////////////////////////////////////////////////// // Author: Colin Day, April 2002 // Desc: The big water dam dying /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __DAMDIE_H_ #define __DAMDIE_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "GameLogic/Module/DieModule.h" // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ class DamDieModuleData : public DieModuleData { public: DamDieModuleData( void ); static void buildFieldParse(MultiIniFieldParse& p); }; // ------------------------------------------------------------------------------------------------ // ------------------------------------------------------------------------------------------------ class DamDie : public DieModule { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( DamDie, "DamDie" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( DamDie, DamDieModuleData ) public: DamDie( Thing *thing, const ModuleData* moduleData ); // virtual destructor prorotype provided by MemoryPoolObject virtual void onDie( const DamageInfo *damageInfo ); }; #endif // end __DAMDIE_H_