/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////// // // FILE: DefectorSpecialPower.h // Author: Mark Lorenzen, JULY 2002 // Desc: General can click command cursor on any enemy, and it becomes his // /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __DEFECTORSPECIALPOWER_H_ #define __DEFECTORSPECIALPOWER_H_ // USER INCLUDES ////////////////////////////////////////////////////////////////////////////////// #include "GameLogic/Module/SpecialPowerModule.h" // FORWARD REFERENCES ///////////////////////////////////////////////////////////////////////////// class Object; class SpecialPowerTemplate; struct FieldParse; enum ScienceType; //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- class DefectorSpecialPowerModuleData : public SpecialPowerModuleData { public: DefectorSpecialPowerModuleData( void ); static void buildFieldParse( MultiIniFieldParse& p ); Real m_fatCursorRadius; ///< the distance around the target we will reveal }; //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- class DefectorSpecialPower : public SpecialPowerModule { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( DefectorSpecialPower, "DefectorSpecialPower" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( DefectorSpecialPower, DefectorSpecialPowerModuleData ) public: DefectorSpecialPower( Thing *thing, const ModuleData *moduleData ); // virtual destructor prototype provided by memory pool object virtual void doSpecialPowerAtObject( Object *obj, UnsignedInt commandOptions ); virtual void doSpecialPowerAtLocation( const Coord3D *loc, Real angle, UnsignedInt commandOptions ); protected: }; #endif // end DefectorSpecialPower