/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: DemoTrapUpdate.cpp ////////////////////////////////////////////////////////////////////////// // Author: Kris Morness, August 2002 // Desc: Update module to handle demo trap proximity triggering. /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __DEMO_TRAP_UPDATE_H_ #define __DEMO_TRAP_UPDATE_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "Common/KindOf.h" #include "GameLogic/Module/UpdateModule.h" // FORWARD REFERENCES ///////////////////////////////////////////////////////////////////////////// //------------------------------------------------------------------------------------------------- //------------------------------------------------------------------------------------------------- class DemoTrapUpdateModuleData : public ModuleData { public: WeaponTemplate *m_detonationWeaponTemplate; KindOfMaskType m_ignoreKindOf; WeaponSlotType m_manualModeWeaponSlot; WeaponSlotType m_detonationWeaponSlot; WeaponSlotType m_proximityModeWeaponSlot; Real m_triggerDetonationRange; UnsignedInt m_scanFrames; Bool m_defaultsToProximityMode; Bool m_friendlyDetonation; Bool m_detonateWhenKilled; DemoTrapUpdateModuleData(); static void buildFieldParse(MultiIniFieldParse& p); private: }; //------------------------------------------------------------------------------------------------- /** The default update module */ //------------------------------------------------------------------------------------------------- class DemoTrapUpdate : public UpdateModule { MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( DemoTrapUpdate, "DemoTrapUpdate" ) MAKE_STANDARD_MODULE_MACRO_WITH_MODULE_DATA( DemoTrapUpdate, DemoTrapUpdateModuleData ); public: DemoTrapUpdate( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype provided by memory pool declaration virtual void onObjectCreated(); virtual UpdateSleepTime update(); void detonate(); protected: Int m_nextScanFrames; Bool m_detonated; }; #endif