/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: DestroyDie.h ///////////////////////////////////////////////////////////////////////////// // Author: Colin Day, November 2001 // Desc: Default die module /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __DestroyDie_H_ #define __DestroyDie_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "GameLogic/Module/DieModule.h" #include "Common/INI.h" // FORWARD REFERENCES ///////////////////////////////////////////////////////////////////////////// class Thing; class DestroyDie : public DieModule { MAKE_STANDARD_MODULE_MACRO( DestroyDie ); MEMORY_POOL_GLUE_WITH_USERLOOKUP_CREATE( DestroyDie, "DestroyDie" ) public: DestroyDie( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype provided by memory pool declaration virtual void onDie( const DamageInfo *damageInfo ); }; #endif // __DestroyDie_H_