/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: DestroyModule.h ///////////////////////////////////////////////////////////////////////////////// // Author: Colin Day, September 2001 // Desc: /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __DestroyModule_H_ #define __DestroyModule_H_ #include "Common/Module.h" #include "GameLogic/Module/BehaviorModule.h" //------------------------------------------------------------------------------------------------- /** OBJECT DESTROY MODULE base class */ //------------------------------------------------------------------------------------------------- class DestroyModuleInterface { public: virtual void onDestroy() = 0; }; //------------------------------------------------------------------------------------------------- class DestroyModule : public BehaviorModule, public DestroyModuleInterface { MEMORY_POOL_GLUE_ABC( DestroyModule ) MAKE_STANDARD_MODULE_MACRO_ABC( DestroyModule ) public: DestroyModule( Thing *thing, const ModuleData* moduleData ); // virtual destructor prototype defined by MemoryPoolObject static Int getInterfaceMask() { return MODULEINTERFACE_DESTROY; } // BehaviorModule virtual DestroyModuleInterface* getDestroy() { return this; } virtual void onDestroy() = 0; protected: }; #endif