/* ** Command & Conquer Generals Zero Hour(tm) ** Copyright 2025 Electronic Arts Inc. ** ** This program is free software: you can redistribute it and/or modify ** it under the terms of the GNU General Public License as published by ** the Free Software Foundation, either version 3 of the License, or ** (at your option) any later version. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program. If not, see . */ //////////////////////////////////////////////////////////////////////////////// // // // (c) 2001-2003 Electronic Arts Inc. // // // //////////////////////////////////////////////////////////////////////////////// // FILE: EMPUpdate.h /////////////////////////////////////////////////////////////////////// // Author: Mark Lorenzen Sept. 2002 // Desc: Update that makes the electromagnetic pulse field grow, fade and disable junk /////////////////////////////////////////////////////////////////////////////////////////////////// #pragma once #ifndef __EMPUPDATE_H_ #define __EMPUPDATE_H_ // INCLUDES /////////////////////////////////////////////////////////////////////////////////////// #include "GameLogic/Module/UpdateModule.h" #include "GameLogic/Module/DieModule.h" #include "GameLogic/Weapon.h" //------------------------------------------------------------------------------------------------- class EMPUpdateModuleData : public UpdateModuleData { public: UnsignedInt m_lifeFrames; UnsignedInt m_startFadeFrame; UnsignedInt m_disabledDuration; Real m_startScale; ///< how big I start drawing Real m_targetScaleMin; ///< how big I change to by the time I'm done Real m_targetScaleMax; ///< how big I change to by the time I'm done //Real m_spinRateMax; ///< how fast may I spin? RGBColor m_startColor; RGBColor m_endColor; const ParticleSystemTemplate *m_disableFXParticleSystem; Real m_sparksPerCubicFoot; //